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andyr8's team

14

105 kills · 5 players

de_ancient · 45 min

30 rounds · 2026-06-02

Europe 5v5 Queue

Winner · ey1xa's team

16

116 kills · 5 players

Top fragger

Raikunpalli

34 kills

Top impact

Raikunpalli

111 ADR

Util damage

Patetsiki

402 HP

Weak spots this match

vs lifetime baseline
  • Egamro

    K/D 0.83 (avg 0.99)

    -16%
  • 7-7z

    HS % 38% (avg 45%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

andyr8's team

7 · 5 · OT 2

7-7z

L46

26/21/2 · 2798 dmg

ADR

93

HS%

38

K/D

1.24

Entry 5/0Multi 3Util 66AWP 1Pistol 6
HS % -16%K/D +23%ADR +15%

andyr8

L92

21/24/8 · 2272 dmg

ADR

76

HS%

57

K/D

0.88

Entry 6/0Multi 1Util 160Pistol 3

2-2z

L82

21/22/5 · 2464 dmg

ADR

82

HS%

52

K/D

0.95

Entry 1/0Util 234Pistol 3

Dervaan

L53

19/27/6 · 2361 dmg

ADR

79

HS%

58

K/D

0.70

Entry 3/0Multi 2Util 61Pistol 3

Cherww

L81

18/24/7 · 1690 dmg

ADR

56

HS%

33

K/D

0.75

Entry 1/0Multi 1Util 9AWP 5Pistol 1

ey1xa's team

5 · 7 · OT 4

Raikunpalli

L97

34/20/11 · 3315 dmg

ADR

111

HS%

47

K/D

1.70

Entry 1/0Multi 3Util 288Pistol 2

ey1xa

L96

29/22/9 · 2940 dmg

ADR

98

HS%

45

K/D

1.32

Entry 5/0Multi 3Util 312Pistol 6

Patetsiki

L61

20/22/13 · 2486 dmg

ADR

83

HS%

40

K/D

0.91

Entry 2/0Util 402Pistol 1

Egamro

L81

19/23/8 · 2414 dmg

ADR

81

HS%

53

K/D

0.83

Entry 5/0Util 108AWP 3Pistol 2
K/D -16%HS % +26%

ViliPonteva

L61

14/23/5 · 1691 dmg

ADR

56

HS%

36

K/D

0.61

Entry 1/0Util 102Pistol 2

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.