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reven214's team

10

79 kills · 5 players

de_dust2 · 36 min

23 rounds · 2026-06-04

Europe 5v5 Queue

Winner · -d3nsEEE's team

13

88 kills · 5 players

Top fragger

Ozylla1

23 kills

Top impact

-Wicadia

105 ADR

Util damage

MagicShade

177 HP

Weak spots this match

vs lifetime baseline
  • reven214

    HS % 38% (avg 62%)

    -39%
  • reven214

    K/D 0.84 (avg 1.07)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

reven214's team

5 · 5

brandnewswag

L82

19/17/6 · 2015 dmg

ADR

88

HS%

26

K/D

1.12

Entry 4/0Util 32AWP 6Pistol 2

GaB1i

L94

19/16/5 · 2321 dmg

ADR

101

HS%

37

K/D

1.19

Entry 1/0Multi 1Util 92Pistol 1

reven214

L102

16/19/4 · 1817 dmg

ADR

79

HS%

38

K/D

0.84

Entry 2/0Multi 1Util 82Pistol 3
HS % -39%K/D -21%

oizo

L92

13/20/1 · 1299 dmg

ADR

57

HS%

38

K/D

0.65

Entry 1/0AWP 6Pistol 1

MagicShade

L9

12/17/6 · 1704 dmg

ADR

74

HS%

50

K/D

0.71

Entry 2/0Multi 1Util 177Pistol 3

-d3nsEEE's team

7 · 6

Ozylla1

L94

23/16/4 · 2299 dmg

ADR

100

HS%

61

K/D

1.44

Entry 6/0Multi 3Util 1AWP 4Pistol 5

-Wicadia

L92

21/16/8 · 2417 dmg

ADR

105

HS%

76

K/D

1.31

Entry 2/0Multi 2Util 102Pistol 2

Kl1chuu

L93

16/16/3 · 1919 dmg

ADR

83

HS%

38

K/D

1.00

Entry 2/0Multi 1Util 22Pistol 3

-d3nsEEE

L94

15/15/4 · 1962 dmg

ADR

85

HS%

53

K/D

1.00

Entry 1/0Multi 2Util 77Pistol 3

kowaloooo

L9

13/16/2 · 1193 dmg

ADR

52

HS%

46

K/D

0.81

Entry 2/0Util 100

Half-by-half

First half

5 · 7

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.