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Winner · n0rb3r7's team

13

71 kills · 5 players

de_ancient · 26 min

16 rounds · 2026-06-01

Europe 5v5 Queue

tw1sterzaza's team

3

39 kills · 5 players

Top fragger

FL1TJO

20 kills

Top impact

FL1TJO

131 ADR

Util damage

takanashi--

213 HP

Weak spots this match

vs lifetime baseline
  • takanashi--

    K/D 0.47 (avg 1.23)

    -62%
  • takanashi--

    ADR 47 (avg 88)

    -47%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

n0rb3r7's team

9 · 4

FL1TJO

L102

20/7/5 · 2099 dmg

ADR

131

HS%

60

K/D

2.86

Entry 1/0Multi 1Util 149Pistol 3
K/D +129%ADR +38%

n0rb3r7

L103

13/9/6 · 1394 dmg

ADR

87

HS%

69

K/D

1.44

Entry 3/0Util 83Pistol 2

tokyoshi

L102

13/9/4 · 1368 dmg

ADR

86

HS%

46

K/D

1.44

Entry 2/0Util 102

-FpSSSSSSSSS

L102

13/6/1 · 1077 dmg

ADR

67

HS%

31

K/D

2.17

Entry 3/0Multi 1Util 88AWP 5Pistol 1

scofildinho

L104

12/8/4 · 1517 dmg

ADR

95

HS%

67

K/D

1.50

Util 158Pistol 3

tw1sterzaza's team

3 · 0

wswavdghfwd

L10

12/13/0 · 860 dmg

ADR

54

HS%

42

K/D

0.92

Entry 1/0Util 29Pistol 1

tw1sterzaza

L101

10/14/1 · 1108 dmg

ADR

69

HS%

70

K/D

0.71

Entry 3/0Multi 1Util 90

takanashi--

L101

7/15/0 · 748 dmg

ADR

47

HS%

71

K/D

0.47

Entry 1/0Multi 1Util 213
K/D -62%ADR -47%HS % +27%

zyumaaa

L101

6/17/8 · 1085 dmg

ADR

68

HS%

83

K/D

0.35

Entry 2/0Util 146Pistol 2

kidofpain

L10

4/14/5 · 737 dmg

ADR

46

HS%

75

K/D

0.29

Util 47

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.