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_LaoR_'s team

9

74 kills · 5 players

de_nuke · 31 min

22 rounds · 2026-05-27

Europe 5v5 Queue

Winner · GAMESENSE_67

13

85 kills · 5 players

Top fragger

Awoxs

27 kills

Top impact

Awoxs

106 ADR

Util damage

Peltsi98

170 HP

Weak spots this match

vs lifetime baseline
  • Peltsi98

    HS % 12% (avg 39%)

    -69%
  • Peltsi98

    ADR 58 (avg 76)

    -24%
  • Peltsi98

    K/D 0.94 (avg 1.22)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_LaoR_'s team

2 · 7

teroantero_

L62

18/14/4 · 1855 dmg

ADR

84

HS%

28

K/D

1.29

Entry 3/0Multi 1Util 28AWP 3Pistol 1

Peltsi98

L32

16/17/4 · 1273 dmg

ADR

58

HS%

12

K/D

0.94

Entry 2/0Multi 1Util 170Pistol 1
HS % -69%ADR -24%

_MasaMainio_

L63

15/15/3 · 1560 dmg

ADR

71

HS%

20

K/D

1.00

Entry 1/0Multi 1Util 114AWP 1Pistol 2

_LaoR_

L52

14/19/8 · 2025 dmg

ADR

92

HS%

29

K/D

0.74

Entry 1/0Multi 1Util 152Pistol 4

riisok1

L7

11/21/11 · 1745 dmg

ADR

79

HS%

73

K/D

0.52

Entry 4/0Util 124AWP 2Pistol 4

GAMESENSE_67

10 · 3

Awoxs

L77

27/14/8 · 2333 dmg

ADR

106

HS%

44

K/D

1.93

Entry 2/0Multi 3Util 68AWP 3Pistol 5

scalabrine

L61

16/17/7 · 1986 dmg

ADR

90

HS%

44

K/D

0.94

Entry 2/0Multi 1Util 61Pistol 2

ziamens

L51

16/12/9 · 1706 dmg

ADR

78

HS%

31

K/D

1.33

Entry 1/0Util 148Pistol 3

ziemelis456

L53

15/19/7 · 1783 dmg

ADR

81

HS%

40

K/D

0.79

Entry 4/0Multi 1Util 5Pistol 2

navroku

1

11/12/6 · 1281 dmg

ADR

58

HS%

45

K/D

0.92

Entry 2/0Util 54Pistol 1

Half-by-half

First half

2 · 10

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.