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Winner · hazardTRY's team

13

87 kills · 5 players

de_ancient · 36 min

22 rounds · 2026-05-28

South America 5V5 Queue

csm2026's team

9

69 kills · 5 players

Top fragger

gustavera1

23 kills

Top impact

gustavera1

108 ADR

Util damage

JfaBiM

140 HP

Weak spots this match

vs lifetime baseline
  • RafaelMamede

    K/D 0.26 (avg 0.67)

    -61%
  • RafaelMamede

    ADR 42 (avg 67)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

hazardTRY's team

5 · 8

hazardTRY

1

19/13/6 · 1971 dmg

ADR

90

HS%

37

K/D

1.46

Entry 5/0Util 32AWP 1Pistol 1

Derrum

3

19/14/4 · 1899 dmg

ADR

86

HS%

58

K/D

1.36

Entry 4/0Multi 1Util 34Pistol 4

Ytalo1

2

18/15/2 · 1734 dmg

ADR

79

HS%

56

K/D

1.20

Entry 2/0Multi 1Util 111Pistol 4

killind

4

17/15/1 · 1651 dmg

ADR

75

HS%

53

K/D

1.13

Entry 4/0Util 28Pistol 3

phillipycsgo

L53

14/14/6 · 1866 dmg

ADR

85

HS%

14

K/D

1.00

Util 90AWP 4

csm2026's team

7 · 2

gustavera1

L83

23/16/2 · 2375 dmg

ADR

108

HS%

61

K/D

1.44

Multi 4Util 102Pistol 7

JfaBiM

L42

16/16/4 · 1627 dmg

ADR

74

HS%

25

K/D

1.00

Multi 1Util 140Pistol 1

csm2026

L63

15/19/5 · 1885 dmg

ADR

86

HS%

47

K/D

0.79

Entry 5/0Multi 2Util 56Pistol 2

Orsizera

L4

10/17/6 · 1357 dmg

ADR

62

HS%

50

K/D

0.59

Entry 1/0Pistol 3

RafaelMamede

1

5/19/4 · 922 dmg

ADR

42

HS%

60

K/D

0.26

Entry 1/0Util 26Pistol 3
K/D -61%ADR -38%HS % +25%

Half-by-half

First half

5 · 7

Second half

8 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.