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b1max-'s team

11

84 kills · 5 players

de_nuke · 38 min

24 rounds · 2026-05-30

Europe 5v5 Queue

Winner · Angelloner's team

13

88 kills · 5 players

Top fragger

-SorryK-

25 kills

Top impact

-SorryK-

105 ADR

Util damage

b1max-

156 HP

Weak spots this match

vs lifetime baseline
  • E1even1-

    K/D 0.74 (avg 1.08)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

b1max-'s team

8 · 3

-SorryK-

L105

25/14/6 · 2517 dmg

ADR

105

HS%

32

K/D

1.79

Entry 5/0Multi 3Util 6AWP 14Pistol 8

redzedsei

L102

17/17/6 · 1715 dmg

ADR

72

HS%

41

K/D

1.00

Entry 1/0Multi 1Util 86Pistol 3

ecstacy0ne

L102

15/17/6 · 1747 dmg

ADR

73

HS%

60

K/D

0.88

Entry 1/0Util 119Pistol 4

E1even1-

L101

14/19/7 · 1675 dmg

ADR

70

HS%

50

K/D

0.74

Util 16Pistol 3
K/D -31%ADR -11%

b1max-

L101

13/21/8 · 1527 dmg

ADR

64

HS%

46

K/D

0.62

Entry 3/0Util 156Pistol 4

Angelloner's team

4 · 9

rEpKyJleC67

L103

20/17/3 · 1457 dmg

ADR

61

HS%

65

K/D

1.18

Entry 2/0Multi 1Pistol 4

Depressyia

L102

19/21/4 · 2294 dmg

ADR

96

HS%

58

K/D

0.90

Entry 4/0Multi 1Util 2Pistol 4

floww

L104

18/15/2 · 1939 dmg

ADR

81

HS%

67

K/D

1.20

Entry 2/0Multi 1Util 28Pistol 2

virzet-

L102

16/18/9 · 1901 dmg

ADR

79

HS%

44

K/D

0.89

Entry 4/0Util 73AWP 4Pistol 4

Angelloner

L102

15/13/11 · 2004 dmg

ADR

84

HS%

60

K/D

1.15

Entry 2/0Multi 1Util 31Pistol 1

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.