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Winner · mikipal's team

13

85 kills · 5 players

de_mirage · 40 min

23 rounds · 2026-05-27

Europe 5v5 Queue

_D1_'s team

10

85 kills · 5 players

Top fragger

Ar7an1T

25 kills

Top impact

Ar7an1T

113 ADR

Util damage

Ar7an1T

195 HP

Weak spots this match

vs lifetime baseline
  • elmanji

    ADR 63 (avg 82)

    -23%
  • elmanji

    K/D 0.88 (avg 1.12)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mikipal's team

8 · 5

bikol4

L104

24/17/5 · 2322 dmg

ADR

101

HS%

46

K/D

1.41

Entry 3/0Multi 2Util 83Pistol 5

mikipal

L105

19/17/8 · 2052 dmg

ADR

89

HS%

53

K/D

1.12

Entry 4/0Multi 1Util 58Pistol 1

Kalle5678

L81

18/15/6 · 1764 dmg

ADR

77

HS%

28

K/D

1.20

Entry 2/0Multi 1Util 35Pistol 3

elmanji

L92

14/16/6 · 1446 dmg

ADR

63

HS%

71

K/D

0.88

Util 130Pistol 3
ADR -23%K/D -21%HS % +45%

roche1337

L101

10/20/6 · 1351 dmg

ADR

59

HS%

70

K/D

0.50

Entry 2/0Util 95AWP 2Pistol 4

_D1_'s team

4 · 6

Ar7an1T

L92

25/18/2 · 2592 dmg

ADR

113

HS%

60

K/D

1.39

Multi 3Util 195Pistol 3

_D1_

L104

17/18/5 · 1925 dmg

ADR

84

HS%

71

K/D

0.94

Entry 5/0Multi 2AWP 1Pistol 3

KK44ddRR11--

L92

17/16/4 · 1683 dmg

ADR

73

HS%

35

K/D

1.06

Entry 4/0Multi 1Util 88AWP 3Pistol 4

F_R-O-S-T_Y

L101

16/18/7 · 1982 dmg

ADR

86

HS%

62

K/D

0.89

Entry 3/0Multi 1Util 7Pistol 7

ENNHIGHDRIT

L91

10/17/4 · 1387 dmg

ADR

60

HS%

70

K/D

0.59

Pistol 4

Half-by-half

First half

8 · 4

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.