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Winner · BrNcs--'s team

13

77 kills · 5 players

de_dust2 · 28 min

17 rounds · 2026-06-14

Europe 5v5 Queue

lapi86's team

4

49 kills · 5 players

Top fragger

BrNcs--

20 kills

Top impact

Panico_

109 ADR

Util damage

BrNcs--

179 HP

Weak spots this match

vs lifetime baseline
  • Waflerd

    K/D 0.44 (avg 1.36)

    -68%
  • Waflerd

    ADR 47 (avg 91)

    -48%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BrNcs--'s team

9 · 4

BrNcs--

L95

20/10/5 · 1652 dmg

ADR

97

HS%

50

K/D

2.00

Entry 5/0Multi 2Util 179AWP 4Pistol 2
K/D +53%ADR +9%

Panico_

L62

18/10/3 · 1848 dmg

ADR

109

HS%

39

K/D

1.80

Entry 2/0Multi 1Util 1Pistol 2

hasanux98

L72

16/11/3 · 1581 dmg

ADR

93

HS%

81

K/D

1.45

Entry 2/0Multi 2Util 154Pistol 5

JpeX-M

L64

13/6/7 · 1611 dmg

ADR

95

HS%

62

K/D

2.17

Entry 2/0Multi 1Util 117

_DRA_

L9

10/12/8 · 1274 dmg

ADR

75

HS%

50

K/D

0.83

Entry 1/0Util 51AWP 1Pistol 2

lapi86's team

3 · 1

Shuka_

L91

14/16/6 · 1750 dmg

ADR

103

HS%

29

K/D

0.88

Multi 2Util 97Pistol 2

lapi86

L71

10/15/2 · 1183 dmg

ADR

70

HS%

70

K/D

0.67

Multi 1Util 26

kierzko

L81

10/15/5 · 1092 dmg

ADR

64

HS%

70

K/D

0.67

Entry 2/0Multi 1Util 72Pistol 2

Swicol

L4

8/16/3 · 979 dmg

ADR

58

HS%

75

K/D

0.50

Entry 2/0Util 1Pistol 1

Waflerd

L91

7/16/4 · 806 dmg

ADR

47

HS%

43

K/D

0.44

Entry 1/0Util 7AWP 1
K/D -68%ADR -48%

Half-by-half

First half

9 · 3

Second half

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.