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Parsa_ma's team

7

67 kills · 5 players

de_nuke · 33 min

20 rounds · 2026-06-01

Europe 5v5 Queue

Winner · ismik's team

13

80 kills · 5 players

Top fragger

SK1_F

21 kills

Top impact

SK1_F

106 ADR

Util damage

Li7hiuM_7

199 HP

Weak spots this match

vs lifetime baseline
  • __Angry

    K/D 0.53 (avg 0.81)

    -35%
  • 1oRd_punish

    K/D 0.71 (avg 0.99)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Parsa_ma's team

3 · 4

zEnO1A

2

16/17/4 · 1703 dmg

ADR

85

HS%

50

K/D

0.94

Entry 3/0Util 146AWP 3Pistol 3

Hun7eRO_o

2

14/17/2 · 1154 dmg

ADR

58

HS%

64

K/D

0.82

Entry 1/0Multi 1Pistol 3

Li7hiuM_7

2

13/14/5 · 1629 dmg

ADR

81

HS%

46

K/D

0.93

Entry 2/0Util 199Pistol 1

Parsa_ma

L71

12/16/4 · 1498 dmg

ADR

75

HS%

67

K/D

0.75

Multi 1Pistol 1

1oRd_punish

L8

12/17/6 · 1670 dmg

ADR

84

HS%

58

K/D

0.71

Entry 2/0Multi 1Util 15
K/D -28%HS % +9%ADR +9%

ismik's team

9 · 4

SK1_F

L104

21/13/6 · 2116 dmg

ADR

106

HS%

57

K/D

1.62

Entry 2/0Multi 2Util 16Pistol 4

ismik

L103

19/13/3 · 2039 dmg

ADR

102

HS%

42

K/D

1.46

Entry 2/0Multi 2Util 58Pistol 2

Aenimapwnz

L102

17/15/3 · 1720 dmg

ADR

86

HS%

35

K/D

1.13

Entry 6/0Multi 1Util 50AWP 7Pistol 3

Ka7per

L83

15/12/3 · 1487 dmg

ADR

74

HS%

47

K/D

1.25

Entry 2/0Util 39Pistol 3

__Angry

L51

8/15/4 · 1108 dmg

ADR

55

HS%

50

K/D

0.53

Multi 1Util 23
K/D -35%HS % +22%

Half-by-half

First half

3 · 9

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.