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Winner · FlicKeR_Chii's team

13

83 kills · 5 players

de_dust2 · 37 min

23 rounds · 2026-06-06

SEA 5V5 Queue

TUGU-GANG

10

79 kills · 5 players

Top fragger

Amaraa55

20 kills

Top impact

Igrisss1

92 ADR

Util damage

Stuffbroken

141 HP

Weak spots this match

vs lifetime baseline
  • KevinMakz

    HS % 16% (avg 38%)

    -58%
  • -roxta-

    HS % 43% (avg 52%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

FlicKeR_Chii's team

9 · 4

FlicKeR_Chii

L92

19/15/3 · 1720 dmg

ADR

75

HS%

32

K/D

1.27

Entry 4/0Multi 1Util 63AWP 3Pistol 4

KevinMakz

L64

19/15/5 · 1950 dmg

ADR

85

HS%

16

K/D

1.27

Util 72AWP 11Pistol 3
HS % -58%K/D +17%ADR +13%

Stuffbroken

L82

16/19/7 · 1963 dmg

ADR

85

HS%

75

K/D

0.84

Entry 4/0Multi 1Util 141AWP 1Pistol 1

DARRENFxxKUP

L82

15/17/5 · 1861 dmg

ADR

81

HS%

87

K/D

0.88

Entry 3/0Multi 1Util 88AWP 2Pistol 4

h0lyM6rco

L33

14/13/3 · 1488 dmg

ADR

65

HS%

14

K/D

1.08

Entry 2/0Multi 1Util 87Pistol 4

TUGU-GANG

3 · 7

Amaraa55

L84

20/16/7 · 2071 dmg

ADR

90

HS%

55

K/D

1.25

Entry 3/0Multi 2Util 48AWP 7Pistol 2

Igrisss1

L63

19/17/6 · 2125 dmg

ADR

92

HS%

63

K/D

1.12

Entry 5/0Multi 2Util 58Pistol 4

marltzy

L81

18/16/3 · 2087 dmg

ADR

91

HS%

72

K/D

1.12

Entry 2/0Multi 1Util 35Pistol 6

-roxta-

L82

14/16/5 · 1611 dmg

ADR

70

HS%

43

K/D

0.88

Multi 1Util 96AWP 1Pistol 2
HS % -17%K/D -8%

HexaBlaz7

L5

8/18/2 · 778 dmg

ADR

34

HS%

38

K/D

0.44

Util 27Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.