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Winner · SCAVAC's team

13

72 kills · 5 players

de_inferno · 23 min

16 rounds · 2026-06-06

Europe 5v5 Queue

FrEdz-D's team

3

38 kills · 5 players

Top fragger

-ppd-

17 kills

Top impact

shelbuy

107 ADR

Util damage

-ppd-

346 HP

Weak spots this match

vs lifetime baseline
  • shelbuy

    HS % 24% (avg 46%)

    -48%
  • Pizzamand

    K/D 0.86 (avg 1.06)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SCAVAC's team

11 · 2

-ppd-

L93

17/10/4 · 1710 dmg

ADR

107

HS%

35

K/D

1.70

Entry 4/0Multi 1Util 346Pistol 1

shelbuy

L103

17/6/9 · 1717 dmg

ADR

107

HS%

24

K/D

2.83

Entry 2/0Util 238AWP 6Pistol 3
HS % -48%K/D +155%ADR +28%

SCAVAC

L104

16/7/3 · 1585 dmg

ADR

99

HS%

62

K/D

2.29

Entry 1/0Multi 2Util 72Pistol 1

Tryllum

L103

12/8/4 · 1098 dmg

ADR

69

HS%

58

K/D

1.50

Entry 1/0Multi 1Util 204Pistol 3

Maguz

L10

10/7/6 · 1119 dmg

ADR

70

HS%

70

K/D

1.43

Util 150AWP 1Pistol 3

FrEdz-D's team

1 · 2

Pizzamand

L101

12/14/0 · 1200 dmg

ADR

75

HS%

50

K/D

0.86

Entry 2/0Util 88Pistol 5
K/D -19%

Triskeluuuu

L10

8/15/6 · 1481 dmg

ADR

93

HS%

75

K/D

0.53

Entry 1/0Util 151Pistol 3

FrEdz-D

L101

7/16/4 · 958 dmg

ADR

60

HS%

57

K/D

0.44

Entry 3/0Util 31Pistol 1

-Jelle

L101

7/14/1 · 776 dmg

ADR

49

HS%

86

K/D

0.50

Entry 2/0Util 91Pistol 3

ScopZy-

L10

4/13/1 · 538 dmg

ADR

34

HS%

50

K/D

0.31

Util 11Pistol 1

Half-by-half

First half

11 · 1

Second half

2 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.