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TYLOO_250's team

10

76 kills · 5 players

de_ancient · 37 min

23 rounds · 2026-04-17

Oceania 5v5 Queue

Winner · Mofajitang's team

13

82 kills · 5 players

Top fragger

reoymo

31 kills

Top impact

reoymo

119 ADR

Util damage

Mingovi

221 HP

Weak spots this match

vs lifetime baseline
  • TYLOO_250

    K/D 0.47 (avg 0.83)

    -43%
  • TYLOO_250

    HS % 25% (avg 43%)

    -42%
  • TYLOO_250

    ADR 48 (avg 67)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

TYLOO_250's team

5 · 5

G87-

L103

21/15/2 · 1897 dmg

ADR

83

HS%

48

K/D

1.40

Entry 2/0Multi 2Util 89Pistol 3

Fe1ikkx

L103

17/17/7 · 1910 dmg

ADR

83

HS%

71

K/D

1.00

Entry 1/0Multi 3Util 124AWP 3Pistol 1

Mingovi

L101

16/17/7 · 2049 dmg

ADR

89

HS%

56

K/D

0.94

Entry 4/0Multi 2Util 221AWP 1Pistol 5

SUPERS

L102

14/16/4 · 1705 dmg

ADR

74

HS%

57

K/D

0.88

Entry 3/0Multi 2Util 105AWP 1Pistol 3

TYLOO_250

L81

8/17/6 · 1098 dmg

ADR

48

HS%

25

K/D

0.47

Entry 1/0Pistol 1
K/D -43%HS % -42%

Mofajitang's team

7 · 6

reoymo

L105

31/15/5 · 2730 dmg

ADR

119

HS%

48

K/D

2.07

Entry 3/0Multi 2Util 37Pistol 5

N0thingT0Say

L102

19/19/7 · 1788 dmg

ADR

78

HS%

47

K/D

1.00

Entry 4/0Multi 1Util 1Pistol 6

fkurdad

L104

12/13/9 · 1596 dmg

ADR

69

HS%

50

K/D

0.92

Entry 3/0Multi 1Util 97Pistol 2

Mofajitang

L10

11/12/3 · 1197 dmg

ADR

52

HS%

36

K/D

0.92

Entry 1/0Util 72AWP 3Pistol 3

AIexieK

L102

9/17/8 · 1511 dmg

ADR

66

HS%

56

K/D

0.53

Entry 1/0Util 156Pistol 2

Half-by-half

First half

5 · 7

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.