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yanekomu's team

6

52 kills · 5 players

de_mirage · 31 min

19 rounds · 2026-05-31

Europe 5v5 Queue

Winner · em0goat's team

13

71 kills · 5 players

Top fragger

em0goat

16 kills

Top impact

SKALAASTAPIN

98 ADR

Util damage

COLOMBOhs

128 HP

Weak spots this match

vs lifetime baseline
  • Getick

    HS % 12% (avg 48%)

    -75%
  • Getick

    K/D 0.57 (avg 0.91)

    -37%
  • Getick

    ADR 46 (avg 69)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

yanekomu's team

5 · 1

yanekomu

L103

14/13/1 · 1563 dmg

ADR

82

HS%

21

K/D

1.08

Entry 1/0Multi 2AWP 10Pistol 1

COLOMBOhs

L101

12/16/3 · 1626 dmg

ADR

86

HS%

42

K/D

0.75

Util 128Pistol 3

emocun7331

L101

10/14/0 · 1191 dmg

ADR

63

HS%

50

K/D

0.71

Entry 2/0AWP 4

VovaEpshtein

L101

8/15/3 · 1066 dmg

ADR

56

HS%

62

K/D

0.53

Entry 4/0Multi 1Util 31AWP 1Pistol 4

Getick

L10

8/14/1 · 868 dmg

ADR

46

HS%

12

K/D

0.57

Entry 1/0Util 27AWP 2
HS % -75%K/D -37%

em0goat's team

7 · 6

em0goat

L104

16/9/2 · 1562 dmg

ADR

82

HS%

44

K/D

1.78

Entry 2/0Util 62AWP 2Pistol 3

SKALAASTAPIN

L102

16/15/5 · 1861 dmg

ADR

98

HS%

69

K/D

1.07

Entry 6/0Multi 1Util 28Pistol 1

JASONASTAPIN

L101

16/10/7 · 1741 dmg

ADR

92

HS%

62

K/D

1.60

Entry 1/0Util 29Pistol 3

sa5ik

L103

12/10/4 · 1316 dmg

ADR

69

HS%

25

K/D

1.20

Entry 1/0Multi 2Util 97AWP 3

beln19

L93

11/8/4 · 1054 dmg

ADR

56

HS%

27

K/D

1.38

Entry 1/0Util 31AWP 4Pistol 2

Half-by-half

First half

5 · 7

Second half

1 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.