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Winner · Mosvan's team

13

73 kills · 5 players

de_dust2 · 27 min

16 rounds · 2026-05-30

Europe 5v5 Queue

uJI6P's team

3

47 kills · 5 players

Top fragger

renaike

18 kills

Top impact

renaike

111 ADR

Util damage

Possiblew

176 HP

Weak spots this match

vs lifetime baseline
  • whyalwaysone

    K/D 0.38 (avg 1.05)

    -64%
  • whyalwaysone

    ADR 51 (avg 76)

    -33%
  • KoalaPavel

    HS % 42% (avg 55%)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Mosvan's team

9 · 4

renaike

L82

18/8/5 · 1773 dmg

ADR

111

HS%

44

K/D

2.25

Entry 3/0Multi 1Util 18AWP 10Pistol 2

Possiblew

L84

17/11/4 · 1707 dmg

ADR

107

HS%

59

K/D

1.55

Entry 2/0Multi 3Util 176AWP 3Pistol 6

Quickly___

L83

15/6/4 · 1270 dmg

ADR

79

HS%

40

K/D

2.50

Entry 2/0Multi 2Util 34Pistol 4

KoalaPavel

L92

12/11/7 · 1437 dmg

ADR

90

HS%

42

K/D

1.09

Multi 1Util 62Pistol 1
HS % -24%K/D -14%

Mosvan

L92

11/11/5 · 1162 dmg

ADR

73

HS%

36

K/D

1.00

Entry 4/0Multi 1Util 78AWP 1Pistol 2

uJI6P's team

3 · 0

uJI6P

L10

14/15/0 · 1206 dmg

ADR

75

HS%

43

K/D

0.93

Entry 2/0Util 126Pistol 4

V4rlok_02

L9

12/15/3 · 1304 dmg

ADR

82

HS%

75

K/D

0.80

AWP 2Pistol 4

AQOAH

L91

9/15/6 · 1517 dmg

ADR

95

HS%

67

K/D

0.60

Entry 1/0Multi 1Util 95AWP 6

giyko

L82

7/15/4 · 864 dmg

ADR

54

HS%

71

K/D

0.47

Entry 1/0Multi 1Pistol 1

whyalwaysone

L6

5/13/4 · 822 dmg

ADR

51

HS%

60

K/D

0.38

Entry 1/0Util 56AWP 1Pistol 1
K/D -64%ADR -33%HS % +13%

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.