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reekoncaba's team

8

73 kills · 5 players

de_dust2 · 38 min

21 rounds · 2026-05-31

Europe 5v5 Queue

Winner · yerkyna1i's team

13

84 kills · 5 players

Top fragger

peekKZALA

22 kills

Top impact

musik000001

112 ADR

Util damage

musik000001

136 HP

Weak spots this match

vs lifetime baseline
  • k1r1llo

    K/D 0.82 (avg 1.07)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

reekoncaba's team

6 · 2

king-009

L62

16/15/3 · 1756 dmg

ADR

84

HS%

69

K/D

1.07

Entry 2/0Multi 3Util 38AWP 2Pistol 5

reekoncaba

L6

15/15/3 · 1513 dmg

ADR

72

HS%

33

K/D

1.00

Entry 1/0Util 15AWP 6Pistol 3

shavkat_bek

L62

15/18/1 · 1588 dmg

ADR

76

HS%

20

K/D

0.83

Entry 1/0Multi 2Util 83AWP 4Pistol 3

k1r1llo

L71

14/17/7 · 1754 dmg

ADR

84

HS%

36

K/D

0.82

Entry 3/0Util 15AWP 6Pistol 2
K/D -23%HS % -12%

x_Wontix_x

3

13/18/5 · 1640 dmg

ADR

78

HS%

54

K/D

0.72

Entry 3/0Util 14Pistol 2

yerkyna1i's team

6 · 7

peekKZALA

L61

22/16/5 · 2061 dmg

ADR

98

HS%

55

K/D

1.38

Entry 3/0Multi 1Util 94Pistol 4

xsaxarokx

L74

21/14/7 · 1990 dmg

ADR

95

HS%

62

K/D

1.50

Entry 3/0Multi 2Pistol 3

musik000001

L64

21/12/6 · 2352 dmg

ADR

112

HS%

24

K/D

1.75

Entry 2/0Multi 2Util 136AWP 2

Kon4enny1

L62

12/15/5 · 1312 dmg

ADR

63

HS%

50

K/D

0.80

Entry 1/0Multi 1AWP 10Pistol 2

yerkyna1i

L72

8/17/9 · 1332 dmg

ADR

63

HS%

62

K/D

0.47

Entry 2/0Util 48AWP 3Pistol 3

Half-by-half

First half

6 · 6

Second half

2 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.