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SKUIK's team

7

67 kills · 5 players

de_overpass · 38 min

20 rounds · 2026-05-16

Europe 5v5 Queue

Winner · KaZuMIII's team

13

77 kills · 5 players

Top fragger

Invasbl

25 kills

Top impact

Invasbl

140 ADR

Util damage

SKUIK

278 HP

Weak spots this match

vs lifetime baseline
  • SKUIK

    K/D 1.00 (avg 1.49)

    -33%
  • Tommylijhons

    K/D 0.87 (avg 1.06)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SKUIK's team

3 · 4

SKUIK

L61

16/16/6 · 2140 dmg

ADR

107

HS%

56

K/D

1.00

Entry 6/0Multi 2Util 278AWP 1Pistol 5
K/D -33%HS % +22%ADR +13%

Insaniam_GG

L4

15/17/2 · 1594 dmg

ADR

80

HS%

53

K/D

0.88

Entry 2/0Multi 2Util 103Pistol 4
K/D -14%HS % +23%

MegaskilI

L42

13/16/4 · 1226 dmg

ADR

61

HS%

54

K/D

0.81

Entry 2/0Multi 1Util 11Pistol 1

Tommylijhons

L21

13/15/3 · 1251 dmg

ADR

63

HS%

46

K/D

0.87

Pistol 2
K/D -18%ADR -13%HS % +28%

Nerrys_7

L33

10/14/7 · 1382 dmg

ADR

69

HS%

10

K/D

0.71

Entry 2/0Util 172

KaZuMIII's team

9 · 4

Invasbl

L65

25/9/10 · 2805 dmg

ADR

140

HS%

28

K/D

2.78

Entry 3/0Multi 3Util 3Pistol 3
HS % -13%K/D +126%ADR +56%

chinohills

L53

16/16/2 · 1613 dmg

ADR

81

HS%

56

K/D

1.00

Entry 1/0Multi 3Util 135AWP 1Pistol 1

KaZuMIII

L22

16/16/5 · 1448 dmg

ADR

72

HS%

38

K/D

1.00

Entry 4/0Util 71Pistol 3

PrincePle_UA

L42

12/12/6 · 1452 dmg

ADR

73

HS%

50

K/D

1.00

Util 67AWP 5Pistol 4
HS % +9%

-simplioras

L21

8/15/5 · 906 dmg

ADR

45

HS%

50

K/D

0.53

Util 142Pistol 2

Half-by-half

First half

3 · 9

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.