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Ramalhuxx's team

8

69 kills · 5 players

de_inferno · 37 min

21 rounds · 2026-06-07

Europe 5v5 Queue

Winner · LevV7's team

13

76 kills · 5 players

Top fragger

S0MB3A

18 kills

Top impact

LevV7

109 ADR

Util damage

MCwolfgang

402 HP

Weak spots this match

vs lifetime baseline
  • vilSa1

    ADR 57 (avg 76)

    -26%
  • vilSa1

    K/D 0.80 (avg 0.99)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ramalhuxx's team

5 · 3

S0MB3A

L83

18/15/2 · 1782 dmg

ADR

85

HS%

50

K/D

1.20

Entry 2/0Multi 2Util 93Pistol 4

Pimpao_

L102

16/17/3 · 1805 dmg

ADR

86

HS%

56

K/D

0.94

Entry 3/0Multi 1Util 52AWP 2Pistol 2

Ramalhuxx

L81

13/18/10 · 1704 dmg

ADR

81

HS%

54

K/D

0.72

Entry 7/0Multi 1Util 348Pistol 4

Dainiss

L51

13/15/2 · 1353 dmg

ADR

64

HS%

15

K/D

0.87

Entry 1/0Multi 1Util 93AWP 1Pistol 3

A553NCA0

L51

9/14/2 · 1030 dmg

ADR

49

HS%

67

K/D

0.64

Multi 1Util 77AWP 1Pistol 6

LevV7's team

7 · 6

LevV7

L104

18/14/8 · 2279 dmg

ADR

109

HS%

61

K/D

1.29

Entry 2/0Multi 2Util 329Pistol 6

Massammi

L83

18/16/5 · 1869 dmg

ADR

89

HS%

44

K/D

1.12

Entry 4/0Multi 2Util 131AWP 2Pistol 1

devvx

L93

17/11/4 · 1550 dmg

ADR

74

HS%

65

K/D

1.55

Entry 2/0Multi 3Util 119Pistol 4

vilSa1

L61

12/15/6 · 1189 dmg

ADR

57

HS%

42

K/D

0.80

Util 254AWP 3Pistol 4
ADR -26%K/D -19%HS % +14%

MCwolfgang

2

11/14/6 · 1586 dmg

ADR

76

HS%

18

K/D

0.79

Util 402AWP 5Pistol 1

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.