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gHARD11's team

9

77 kills · 5 players

de_mirage · 39 min

22 rounds · 2026-06-06

South America 5V5 Queue

Winner · ricgm's team

13

88 kills · 5 players

Top fragger

gHARD11

26 kills

Top impact

gHARD11

113 ADR

Util damage

Gam3_ov3r69

276 HP

Weak spots this match

vs lifetime baseline
  • ricgm

    K/D 0.83 (avg 1.22)

    -32%
  • ricgm

    ADR 68 (avg 86)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

gHARD11's team

5 · 4

gHARD11

L71

26/16/4 · 2495 dmg

ADR

113

HS%

50

K/D

1.62

Entry 3/0Multi 2Util 148AWP 6Pistol 6

HellBR

L73

15/15/4 · 1529 dmg

ADR

70

HS%

13

K/D

1.00

Entry 2/0Multi 1Util 14Pistol 4

Valdem1to

L62

14/19/6 · 1624 dmg

ADR

74

HS%

21

K/D

0.74

Entry 2/0Multi 1Util 160AWP 1Pistol 2

ogeC3

3

12/19/5 · 1455 dmg

ADR

66

HS%

42

K/D

0.63

Entry 2/0Multi 2Util 102Pistol 2

macsuender

L6

10/19/5 · 1353 dmg

ADR

62

HS%

40

K/D

0.53

Entry 1/0Util 224AWP 1Pistol 1

ricgm's team

7 · 6

willsCOSTA

L74

24/13/8 · 2362 dmg

ADR

107

HS%

29

K/D

1.85

Entry 3/0Multi 4Util 168AWP 4Pistol 4

Ltakeshi

L63

18/15/3 · 1951 dmg

ADR

89

HS%

22

K/D

1.20

Entry 3/0Multi 1Util 71Pistol 3

pajarit

L62

18/15/7 · 2095 dmg

ADR

95

HS%

56

K/D

1.20

Entry 3/0Multi 1Util 76AWP 3Pistol 2

ricgm

L6

15/18/6 · 1505 dmg

ADR

68

HS%

47

K/D

0.83

Entry 2/0Multi 1Util 47Pistol 4
K/D -32%ADR -20%

Gam3_ov3r69

L44

13/16/8 · 1647 dmg

ADR

75

HS%

46

K/D

0.81

Entry 1/0Multi 2Util 276Pistol 1

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.