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day0sh4h4's team

6

62 kills · 5 players

de_dust2 · 34 min

19 rounds · 2026-05-26

Europe 5v5 Queue

Winner · ju11us's team

13

77 kills · 5 players

Top fragger

EmilShe1n

22 kills

Top impact

jresy

110 ADR

Util damage

day0sh4h4

206 HP

Weak spots this match

vs lifetime baseline
  • day0sh4h4

    K/D 0.40 (avg 1.45)

    -72%
  • day0sh4h4

    ADR 46 (avg 93)

    -51%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

day0sh4h4's team

5 · 1

EmilShe1n

L104

22/18/2 · 2067 dmg

ADR

109

HS%

45

K/D

1.22

Entry 3/0Multi 2Util 57Pistol 3

jresy

L101

18/16/3 · 2092 dmg

ADR

110

HS%

56

K/D

1.12

Entry 3/0Multi 2Util 27AWP 4

eNs

L101

12/14/3 · 1525 dmg

ADR

80

HS%

67

K/D

0.86

Entry 1/0Util 77AWP 3Pistol 2

day0sh4h4

L10

6/15/3 · 872 dmg

ADR

46

HS%

67

K/D

0.40

Entry 1/0Util 206Pistol 2
K/D -72%ADR -51%HS % +37%

laatu8d

L10

4/16/3 · 732 dmg

ADR

39

HS%

75

K/D

0.25

Util 3

ju11us's team

7 · 6

ju11us

L103

19/12/5 · 1925 dmg

ADR

101

HS%

58

K/D

1.58

Entry 5/0Multi 2Util 23AWP 8Pistol 7

ta9z

L104

18/14/6 · 1918 dmg

ADR

101

HS%

78

K/D

1.29

Entry 4/0Multi 2Util 65Pistol 5

s-chilla

L103

16/12/2 · 1592 dmg

ADR

84

HS%

25

K/D

1.33

Entry 1/0Multi 2Util 72AWP 1Pistol 2

hitori

L101

15/16/7 · 1562 dmg

ADR

82

HS%

53

K/D

0.94

Entry 1/0Util 50AWP 1Pistol 1

fredybr

L102

9/12/6 · 1074 dmg

ADR

57

HS%

22

K/D

0.75

Util 94AWP 1Pistol 1

Half-by-half

First half

5 · 7

Second half

1 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.