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PokSSA333's team

8

64 kills · 5 players

de_anubis · 39 min

21 rounds · 2026-05-31

Europe 5v5 Queue

Winner · PapaKanny's team

13

84 kills · 5 players

Top fragger

zurrp

25 kills

Top impact

zurrp

122 ADR

Util damage

-MCK-

190 HP

Weak spots this match

vs lifetime baseline
  • EW01

    HS % 33% (avg 48%)

    -31%
  • EW01

    K/D 0.71 (avg 0.99)

    -28%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PokSSA333's team

7 · 1

Mikesik

L101

16/16/1 · 1872 dmg

ADR

89

HS%

38

K/D

1.00

Entry 2/0Util 44Pistol 4

PokSSA333

L103

16/18/8 · 1918 dmg

ADR

91

HS%

50

K/D

0.89

Entry 2/0Multi 1Util 10AWP 2Pistol 4

lego_

L101

12/15/2 · 1171 dmg

ADR

56

HS%

42

K/D

0.80

Entry 1/0Multi 1Util 7AWP 1Pistol 3

EW01

L102

12/17/3 · 1555 dmg

ADR

74

HS%

33

K/D

0.71

Entry 2/0Util 36Pistol 3
HS % -31%K/D -28%

MindsEye

L101

8/18/1 · 981 dmg

ADR

47

HS%

88

K/D

0.44

Entry 2/0Util 160Pistol 1

PapaKanny's team

5 · 8

zurrp

L104

25/14/8 · 2556 dmg

ADR

122

HS%

52

K/D

1.79

Entry 3/0Multi 2Util 106Pistol 4

TOSIEK-

L105

19/12/4 · 1795 dmg

ADR

86

HS%

42

K/D

1.58

Entry 2/0Util 66AWP 9Pistol 1

teCkoO-

L103

16/13/3 · 1679 dmg

ADR

80

HS%

19

K/D

1.23

Entry 2/0Util 90AWP 2Pistol 2

PapaKanny

L101

14/12/3 · 1493 dmg

ADR

71

HS%

71

K/D

1.17

Entry 2/0Multi 1Util 64Pistol 1

-MCK-

L10

10/13/9 · 1420 dmg

ADR

68

HS%

60

K/D

0.77

Entry 3/0Util 190Pistol 1

Half-by-half

First half

7 · 5

Second half

1 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.