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drremm's team

10

83 kills · 5 players

de_dust2 · 37 min

23 rounds · 2026-05-25

Europe 5v5 Queue

Winner · luksicdemon's team

13

80 kills · 5 players

Top fragger

wakatsuke

24 kills

Top impact

wakatsuke

132 ADR

Util damage

luksicdemon

151 HP

Weak spots this match

vs lifetime baseline
  • Ko1ovrat

    ADR 52 (avg 81)

    -36%
  • Ko1ovrat

    K/D 0.75 (avg 1.16)

    -35%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

drremm's team

6 · 4

wakatsuke

L102

24/15/8 · 3029 dmg

ADR

132

HS%

75

K/D

1.60

Entry 5/0Multi 2Util 101AWP 14Pistol 4

defl-

L104

20/16/8 · 1925 dmg

ADR

84

HS%

65

K/D

1.25

Entry 5/0Multi 2Util 46Pistol 4

drremm

L101

17/15/6 · 1764 dmg

ADR

77

HS%

47

K/D

1.13

Entry 4/0Multi 1Util 142Pistol 3

madjaged

L102

14/19/4 · 1489 dmg

ADR

65

HS%

71

K/D

0.74

Entry 1/0Util 65Pistol 3

Dmxd9

L101

8/16/3 · 1075 dmg

ADR

47

HS%

62

K/D

0.50

Multi 1Util 100Pistol 3

luksicdemon's team

6 · 7

-__dex__-

L104

21/14/5 · 2318 dmg

ADR

101

HS%

48

K/D

1.50

Util 127AWP 2Pistol 4

KAT9SAMBYKA

L103

20/17/7 · 2357 dmg

ADR

103

HS%

60

K/D

1.18

Entry 6/0Multi 2Util 113AWP 3Pistol 4

Mellisene

L104

14/16/2 · 1355 dmg

ADR

59

HS%

79

K/D

0.88

Entry 1/0Multi 1Util 28Pistol 4

luksicdemon

L10

13/20/6 · 1580 dmg

ADR

69

HS%

54

K/D

0.65

Entry 1/0Util 151AWP 1Pistol 1

Ko1ovrat

L102

12/16/0 · 1194 dmg

ADR

52

HS%

75

K/D

0.75

Multi 1Util 1AWP 2Pistol 3
ADR -36%K/D -35%HS % +29%

Half-by-half

First half

6 · 6

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.