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Winner · cookie-'s team

13

72 kills · 5 players

de_ancient · 24 min

16 rounds · 2026-05-25

SEA 5V5 Queue

doubtme-'s team

3

40 kills · 5 players

Top fragger

IamShynS

19 kills

Top impact

IamShynS

126 ADR

Util damage

Cheeseball

231 HP

Weak spots this match

vs lifetime baseline
  • rahley

    HS % 10% (avg 49%)

    -80%
  • rahley

    ADR 67 (avg 82)

    -18%
  • rahley

    K/D 1.00 (avg 1.20)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

cookie-'s team

9 · 4

IamShynS

L105

19/6/3 · 2013 dmg

ADR

126

HS%

53

K/D

3.17

Entry 5/0Multi 1Util 120Pistol 5

Cheeseball

L104

17/9/6 · 1776 dmg

ADR

111

HS%

35

K/D

1.89

Entry 1/0Multi 1Util 231Pistol 1

cookie-

L102

13/7/3 · 1118 dmg

ADR

70

HS%

62

K/D

1.86

Entry 5/0Util 54Pistol 3

medicine77

L101

13/8/6 · 1322 dmg

ADR

83

HS%

54

K/D

1.62

Entry 1/0Multi 1Util 230Pistol 4

rahley

L101

10/10/4 · 1075 dmg

ADR

67

HS%

10

K/D

1.00

Entry 1/0Util 179
HS % -80%ADR -18%

doubtme-'s team

3 · 0

67SQUAD-

L10

10/15/4 · 1438 dmg

ADR

90

HS%

70

K/D

0.67

Util 5Pistol 5

doubtme-

L101

9/14/2 · 941 dmg

ADR

59

HS%

67

K/D

0.64

Entry 2/0Util 38Pistol 3

Locyy1

L101

8/14/2 · 982 dmg

ADR

61

HS%

88

K/D

0.57

Multi 1Util 67Pistol 5

Munkhjnn

L9

7/15/0 · 847 dmg

ADR

53

HS%

57

K/D

0.47

Entry 1/0Util 20Pistol 2

feelz-

L101

6/14/5 · 834 dmg

ADR

52

HS%

50

K/D

0.43

Util 10Pistol 1

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.