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Winner · Luk1ncito's team

1

69 kills · 5 players

de_dust2 · 26 min

1 rounds · 2025-07-25

South America 5V5 Queue

winniepooh's team

0

40 kills · 5 players

Top fragger

Luk1ncito

20 kills

Top impact

Luk1ncito

110 ADR

Util damage

Luk1ncito

67 HP

Weak spots this match

vs lifetime baseline
  • senzit323

    K/D 0.50 (avg 1.02)

    -51%
  • senzit323

    ADR 50 (avg 77)

    -36%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Luk1ncito's team

10 · 3

Luk1ncito

L44

20/5/4 · 1644 dmg

ADR

110

HS%

50

K/D

4.00

Entry 2/0Multi 2Util 67AWP 4Pistol 4

ccaho

L33

16/7/6 · 1405 dmg

ADR

94

HS%

69

K/D

2.29

Entry 2/0Multi 2Util 48Pistol 1

BenyiFlay

L32

14/8/5 · 1431 dmg

ADR

95

HS%

79

K/D

1.75

Entry 1/0Util 61Pistol 3

UraAcca

L41

12/13/8 · 1422 dmg

ADR

95

HS%

67

K/D

0.92

Entry 4/0Util 54Pistol 3
ADR +27%HS % +26%

Akramkadir47

L33

7/11/8 · 1129 dmg

ADR

75

HS%

29

K/D

0.64

Entry 2/0Util 55Pistol 1

winniepooh's team

2 · 0

gebe7

L41

11/13/2 · 912 dmg

ADR

61

HS%

18

K/D

0.85

Entry 2/0Multi 1Util 1Pistol 2

Low7

L3

10/15/4 · 1233 dmg

ADR

82

HS%

50

K/D

0.67

TodaLaPlata7

L21

7/14/5 · 1072 dmg

ADR

72

HS%

29

K/D

0.50

Entry 1/0Util 58Pistol 2

winniepooh

L2

6/15/1 · 697 dmg

ADR

47

HS%

83

K/D

0.40

Entry 1/0Util 47AWP 1Pistol 2

senzit323

L3

6/12/2 · 748 dmg

ADR

50

HS%

67

K/D

0.50

Util 52AWP 1Pistol 1
K/D -51%ADR -36%HS % +60%

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.