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Ilya1's team

4

43 kills · 5 players

de_ancient · 24 min

17 rounds · 2026-03-10

South America 5V5 Queue

Winner · Catelan's team

13

77 kills · 5 players

Top fragger

Andriks

24 kills

Top impact

Andriks

131 ADR

Util damage

Rudhazin

199 HP

Weak spots this match

vs lifetime baseline
  • Ilya1

    HS % 20% (avg 55%)

    -64%
  • JV690

    K/D 0.38 (avg 0.99)

    -62%
  • Rudhazin

    K/D 0.73 (avg 1.06)

    -31%
  • JV690

    ADR 61 (avg 74)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ilya1's team

3 · 1

Ilya1

L41

15/14/2 · 1437 dmg

ADR

85

HS%

20

K/D

1.07

Entry 2/0Multi 1Util 60AWP 1Pistol 1
HS % -64%

Rudhazin

L62

11/15/5 · 1441 dmg

ADR

85

HS%

55

K/D

0.73

Util 199
K/D -31%

JV690

L5

6/16/3 · 1030 dmg

ADR

61

HS%

83

K/D

0.38

Util 49Pistol 3
K/D -62%ADR -18%HS % +89%

Santifer1

L31

6/17/2 · 866 dmg

ADR

51

HS%

33

K/D

0.35

Entry 2/0Util 67AWP 1

Diiimm

L7

5/15/4 · 671 dmg

ADR

40

HS%

60

K/D

0.33

Pistol 1

Catelan's team

9 · 4

Andriks

L64

24/11/6 · 2232 dmg

ADR

131

HS%

33

K/D

2.18

Entry 6/0Multi 2Util 75Pistol 3
K/D +60%ADR +37%

Bonate

L73

22/7/7 · 2105 dmg

ADR

124

HS%

45

K/D

3.14

Entry 3/0Multi 4Util 75AWP 5Pistol 5

PretoOn

L43

15/7/2 · 1474 dmg

ADR

87

HS%

53

K/D

2.14

Entry 1/0Multi 1Util 103
K/D +86%HS % +47%

Catelan

L41

9/10/9 · 1400 dmg

ADR

82

HS%

33

K/D

0.90

Entry 3/0Util 173AWP 2Pistol 2

fennnnX1

L42

7/8/2 · 758 dmg

ADR

45

HS%

29

K/D

0.88

Multi 1Util 68Pistol 1

Half-by-half

First half

3 · 9

Second half

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.