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89

7

74 kills · 5 players

de_ancient · 32 min

20 rounds · 2026-02-13

89 vs TACH SALON

Winner · WhoiamDrm's team

13

79 kills · 5 players

Top fragger

LilNeyzi_

22 kills

Top impact

Wap-wapap

121 ADR

Util damage

ANIMEssHKA

186 HP

Weak spots this match

vs lifetime baseline
  • Hermes89

    HS % 22% (avg 54%)

    -59%
  • Hermes89

    K/D 0.56 (avg 1.16)

    -52%
  • Hermes89

    ADR 47 (avg 82)

    -42%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

89

5 · 2

LilNeyzi_

L82

22/17/4 · 2190 dmg

ADR

110

HS%

73

K/D

1.29

Entry 6/0Pistol 4

Romanja3

L82

18/15/5 · 1754 dmg

ADR

88

HS%

28

K/D

1.20

Entry 5/0Multi 1Util 51Pistol 2

s4nb4o

L52

16/16/5 · 1760 dmg

ADR

88

HS%

56

K/D

1.00

Multi 1Util 74AWP 3Pistol 7

Hermes89

L71

9/16/8 · 945 dmg

ADR

47

HS%

22

K/D

0.56

Util 66Pistol 1
HS % -59%K/D -52%

odmaaa

L5

9/17/5 · 1196 dmg

ADR

60

HS%

22

K/D

0.53

Entry 1/0Util 122Pistol 2

WhoiamDrm's team

7 · 6

Wap-wapap

L54

21/16/8 · 2413 dmg

ADR

121

HS%

52

K/D

1.31

Entry 4/0Multi 3Util 153Pistol 7

Traher9000

L43

18/12/7 · 1619 dmg

ADR

81

HS%

28

K/D

1.50

Multi 2Util 75AWP 1

ANIMEssHKA

L82

16/16/5 · 1957 dmg

ADR

98

HS%

56

K/D

1.00

Entry 2/0Multi 1Util 186Pistol 4

IamSadPrince

L62

14/17/7 · 1638 dmg

ADR

82

HS%

36

K/D

0.82

Entry 2/0Util 22Pistol 2

WhoiamDrm

L52

10/13/5 · 1017 dmg

ADR

51

HS%

20

K/D

0.77

Util 58AWP 1Pistol 2

Half-by-half

First half

5 · 7

Second half

2 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.