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Winner · Prs's team

13

91 kills · 5 players

de_dust2 · 40 min

22 rounds · 2026-05-27

North America 5V5 Queue

Momo's team

9

69 kills · 5 players

Top fragger

Prs

26 kills

Top impact

Prs

120 ADR

Util damage

taqi

284 HP

Weak spots this match

vs lifetime baseline
  • Octopus87

    ADR 49 (avg 80)

    -39%
  • Octopus87

    K/D 0.73 (avg 1.07)

    -32%
  • Octopus87

    HS % 36% (avg 48%)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Prs's team

6 · 7

Prs

L104

26/13/6 · 2642 dmg

ADR

120

HS%

69

K/D

2.00

Entry 5/0Multi 3Util 95AWP 3Pistol 5

taqi

L105

24/13/6 · 2075 dmg

ADR

94

HS%

46

K/D

1.85

Entry 3/0Multi 4Util 284Pistol 4

BonesNeit0r

L102

17/15/9 · 1906 dmg

ADR

87

HS%

65

K/D

1.13

Entry 2/0Multi 1Util 252Pistol 3
HS % +10%

BARRAGE

L102

14/14/8 · 1566 dmg

ADR

71

HS%

57

K/D

1.00

Multi 1Util 27Pistol 3
ADR -11%HS % +24%

xZain

L10

10/16/6 · 1172 dmg

ADR

53

HS%

30

K/D

0.62

Entry 4/0Util 126AWP 3Pistol 2

Momo's team

6 · 3

Pluto101

L102

19/21/10 · 2316 dmg

ADR

105

HS%

63

K/D

0.90

Entry 2/0Multi 1Util 28AWP 2Pistol 3

1Beanie

L103

15/18/5 · 1657 dmg

ADR

75

HS%

67

K/D

0.83

Entry 1/0Multi 1Util 2Pistol 4

Momo

L101

12/17/6 · 1440 dmg

ADR

66

HS%

58

K/D

0.71

Entry 1/0Multi 1Util 180AWP 2Pistol 3

humaN-

L101

12/18/3 · 1467 dmg

ADR

67

HS%

67

K/D

0.67

Entry 3/0Util 27Pistol 4

Octopus87

L102

11/15/3 · 1079 dmg

ADR

49

HS%

36

K/D

0.73

Entry 1/0Multi 1
ADR -39%K/D -32%

Half-by-half

First half

6 · 6

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.