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Winner · yasno-'s team

13

75 kills · 5 players

de_dust2 · 37 min

20 rounds · 2026-06-09

Europe 5v5 Queue

-ancestor's team

7

64 kills · 5 players

Top fragger

Dexad32

20 kills

Top impact

Dexad32

105 ADR

Util damage

-wussup

314 HP

Weak spots this match

vs lifetime baseline
  • __ebuvrot__

    K/D 0.71 (avg 1.17)

    -39%
  • __ebuvrot__

    ADR 75 (avg 92)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

yasno-'s team

7 · 6

Ch9rry

L104

17/13/4 · 1710 dmg

ADR

86

HS%

65

K/D

1.31

Entry 3/0Multi 2Util 144Pistol 2

kretiiinn

L104

17/15/11 · 1935 dmg

ADR

97

HS%

35

K/D

1.13

Entry 1/0Multi 2Util 177Pistol 1

-wussup

L92

16/13/3 · 1697 dmg

ADR

85

HS%

38

K/D

1.23

Entry 1/0Multi 2Util 314AWP 3Pistol 5

yasno-

L8

13/12/3 · 1236 dmg

ADR

62

HS%

69

K/D

1.08

Util 53Pistol 8

Refreezh

L93

12/14/4 · 1468 dmg

ADR

73

HS%

50

K/D

0.86

Entry 3/0Util 6AWP 7Pistol 1

-ancestor's team

5 · 2

Dexad32

L91

20/16/2 · 2094 dmg

ADR

105

HS%

60

K/D

1.25

Entry 5/0Multi 2Util 134Pistol 6

-ancestor

L101

13/13/4 · 1341 dmg

ADR

67

HS%

31

K/D

1.00

Entry 2/0Util 148AWP 3Pistol 3

__ebuvrot__

L92

12/17/4 · 1490 dmg

ADR

75

HS%

42

K/D

0.71

Entry 5/0Multi 1Util 25AWP 5Pistol 2
K/D -39%ADR -19%

sh4tr

L82

10/13/3 · 1059 dmg

ADR

53

HS%

60

K/D

0.77

Util 48Pistol 2

Ba1es

1

9/17/4 · 1251 dmg

ADR

63

HS%

33

K/D

0.53

Multi 1Util 23

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.