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Winner · gr1zzz's team

13

82 kills · 5 players

de_mirage · 41 min

24 rounds · 2026-06-02

Europe 5v5 Queue

Yusuf667's team

11

93 kills · 5 players

Top fragger

Yusuf667

23 kills

Top impact

XFF-DREAM

102 ADR

Util damage

-skyxes

215 HP

Weak spots this match

vs lifetime baseline
  • 0nza

    K/D 0.45 (avg 1.01)

    -55%
  • 0nza

    ADR 54 (avg 78)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

gr1zzz's team

6 · 7

-skyxes

L103

22/18/5 · 2342 dmg

ADR

98

HS%

59

K/D

1.22

Entry 2/0Multi 2Util 215Pistol 3

gr1zzz

L103

21/21/5 · 2260 dmg

ADR

94

HS%

43

K/D

1.00

Entry 4/0Multi 2Util 39Pistol 3
HS % -14%K/D -8%ADR +15%

Gulpmoment

L106

19/15/6 · 2001 dmg

ADR

83

HS%

53

K/D

1.27

Entry 2/0Multi 3Util 94Pistol 5

-ChrisB

L101

10/17/6 · 1113 dmg

ADR

46

HS%

60

K/D

0.59

Multi 1Util 25

0nza

L10

10/22/6 · 1303 dmg

ADR

54

HS%

40

K/D

0.45

Entry 4/0Util 111Pistol 1
K/D -55%ADR -30%

Yusuf667's team

6 · 5

Yusuf667

L105

23/17/7 · 2313 dmg

ADR

96

HS%

57

K/D

1.35

Entry 4/0Multi 1Util 27AWP 4Pistol 3
K/D +27%ADR +24%

sciety

L103

19/14/4 · 1985 dmg

ADR

83

HS%

53

K/D

1.36

Entry 1/0Multi 3Util 148Pistol 1

XFF-DREAM

L101

18/19/11 · 2452 dmg

ADR

102

HS%

56

K/D

0.95

Entry 4/0Multi 1Util 89Pistol 5
ADR +31%HS % +12%

krnn-

L101

17/17/4 · 1703 dmg

ADR

71

HS%

53

K/D

1.00

Entry 2/0Multi 2Util 76AWP 1Pistol 2

-MeJIKuu-

L101

16/16/4 · 1592 dmg

ADR

66

HS%

25

K/D

1.00

Entry 1/0Util 13AWP 3Pistol 5

Half-by-half

First half

6 · 6

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.