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Winner · Mouuuz's team

1

110 kills · 5 players

de_inferno · 58 min

1 rounds · 2024-11-26

North America 5V5

proximity's team

0

94 kills · 5 players

Top fragger

salva4K

32 kills

Top impact

salva4K

117 ADR

Util damage

Mouuuz

294 HP

Weak spots this match

vs lifetime baseline
  • Drewbearz

    HS % 22% (avg 37%)

    -41%
  • r0xcinho

    HS % 27% (avg 38%)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Mouuuz's team

6 · 6 · OT 4

salva4K

L84

32/18/10 · 3388 dmg

ADR

117

HS%

62

K/D

1.78

Entry 5/0Multi 4Util 193Pistol 7
K/D +75%ADR +47%

Jscobar-

L85

25/18/6 · 2942 dmg

ADR

101

HS%

40

K/D

1.39

Entry 8/0Util 197AWP 1Pistol 7

r0xcinho

L74

22/18/9 · 2598 dmg

ADR

90

HS%

27

K/D

1.22

Multi 2Util 196Pistol 2
HS % -29%K/D +21%ADR +15%

Mouuuz

L83

17/22/7 · 1890 dmg

ADR

65

HS%

53

K/D

0.77

Entry 5/0Multi 2Util 294Pistol 4

Caztrol

L6

14/18/10 · 1551 dmg

ADR

54

HS%

21

K/D

0.78

Entry 1/0Util 116Pistol 2

proximity's team

6 · 6 · OT 1

mainevent99

L92

27/26/6 · 2682 dmg

ADR

93

HS%

41

K/D

1.04

Entry 3/0Multi 2Util 167AWP 3Pistol 4

Drewbearz

L63

18/17/8 · 2097 dmg

ADR

72

HS%

22

K/D

1.06

Entry 2/0Multi 1Util 153
HS % -41%

blulite

L83

18/20/6 · 1960 dmg

ADR

68

HS%

39

K/D

0.90

Entry 1/0Util 157Pistol 4

proximity

L93

17/26/8 · 2477 dmg

ADR

85

HS%

71

K/D

0.65

Entry 3/0Multi 1Util 49Pistol 2

packers11

L62

14/22/6 · 1932 dmg

ADR

67

HS%

71

K/D

0.64

Entry 1/0Util 132Pistol 1

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.