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wavyD's team

11

85 kills · 5 players

de_anubis · 47 min

24 rounds · 2026-06-14

Europe 5v5 Queue

Winner · A9bu's team

13

88 kills · 5 players

Top fragger

ImEgG

22 kills

Top impact

ImEgG

102 ADR

Util damage

A9bu

199 HP

Weak spots this match

vs lifetime baseline
  • BGNW1RSUS

    K/D 0.68 (avg 1.06)

    -36%
  • BGNW1RSUS

    ADR 64 (avg 81)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

wavyD's team

4 · 7

mrt0mat0

L102

21/19/5 · 2186 dmg

ADR

91

HS%

57

K/D

1.11

Entry 2/0Multi 1Util 10Pistol 4

wavyD

L104

19/16/10 · 2233 dmg

ADR

93

HS%

47

K/D

1.19

Multi 1Util 113Pistol 4

FireBladejr

L102

19/16/4 · 1804 dmg

ADR

75

HS%

37

K/D

1.19

Multi 1Util 95Pistol 3

L351N4

L92

16/18/4 · 1487 dmg

ADR

62

HS%

56

K/D

0.89

Entry 3/0Multi 1Util 74Pistol 2

hipertymon

L101

10/20/4 · 1243 dmg

ADR

52

HS%

30

K/D

0.50

Entry 2/0Util 48AWP 1Pistol 3

A9bu's team

8 · 5

ImEgG

L104

22/14/7 · 2451 dmg

ADR

102

HS%

59

K/D

1.57

Entry 4/0Multi 1Util 104Pistol 2

ashpes

L103

20/19/6 · 2253 dmg

ADR

94

HS%

45

K/D

1.05

Entry 2/0Multi 1Util 176Pistol 4

laflaree_

L102

19/20/5 · 1824 dmg

ADR

76

HS%

42

K/D

0.95

Entry 6/0Multi 1AWP 8Pistol 5

A9bu

L102

14/14/8 · 1611 dmg

ADR

67

HS%

50

K/D

1.00

Entry 2/0Multi 2Util 199AWP 1Pistol 3

BGNW1RSUS

L92

13/19/4 · 1546 dmg

ADR

64

HS%

46

K/D

0.68

Entry 3/0Util 56Pistol 4
K/D -36%ADR -21%HS % +15%

Half-by-half

First half

4 · 8

Second half

7 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.