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Winner · Shir00n's team

1

75 kills · 5 players

de_anubis · 33 min

1 rounds · 2024-06-11

COMPETITIVE 5v5

h2onya's team

0

63 kills · 5 players

Top fragger

Shir00n

23 kills

Top impact

Shir00n

0 ADR

Util damage

Shir00n

0 HP

Weak spots this match

vs lifetime baseline
  • Shir00n

    ADR 0 (avg 79)

    -100%
  • Lentiinho

    ADR 0 (avg 82)

    -100%
  • BSCpsycho

    ADR 0 (avg 95)

    -100%
  • Bart2Bart

    ADR 0 (avg 78)

    -100%
  • h2onya

    ADR 0 (avg 83)

    -100%
  • SpasovicN

    ADR 0 (avg 83)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Shir00n's team

8 · 5

Shir00n

L67

23/10/6 · 0 dmg

ADR

0

HS%

61

K/D

2.30

Multi 4
ADR -100%K/D +87%HS % +22%

dasioo

L43

16/13/4 · 0 dmg

ADR

0

HS%

44

K/D

1.23

Lentiinho

L72

13/13/8 · 0 dmg

ADR

0

HS%

38

K/D

1.00

Multi 1
ADR -100%HS % -14%

fooldank

L4

12/14/4 · 0 dmg

ADR

0

HS%

25

K/D

0.86

Multi 1

BSCpsycho

L41

11/13/1 · 0 dmg

ADR

0

HS%

64

K/D

0.85

ADR -100%K/D -33%HS % +21%

h2onya's team

4 · 1

Bart2Bart

L51

16/15/4 · 0 dmg

ADR

0

HS%

44

K/D

1.07

Multi 1
ADR -100%

h2onya

L3

14/15/5 · 0 dmg

ADR

0

HS%

64

K/D

0.93

Multi 2
ADR -100%K/D -21%HS % +68%

SpasovicN

L52

12/13/5 · 0 dmg

ADR

0

HS%

8

K/D

0.92

Multi 2
ADR -100%HS % -80%

m0lesney

L71

11/17/6 · 0 dmg

ADR

0

HS%

55

K/D

0.65

ADR -100%K/D -40%

Najjaci55

L31

10/15/3 · 0 dmg

ADR

0

HS%

40

K/D

0.67

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.