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Winner · LuKk1's team

13

85 kills · 5 players

de_mirage · 33 min

20 rounds · 2026-05-19

Europe 5v5 Queue

lockedinside's team

7

64 kills · 5 players

Top fragger

LuKk1

21 kills

Top impact

LuKk1

103 ADR

Util damage

JohnAbruzzi1

185 HP

Weak spots this match

vs lifetime baseline
  • zabzik

    HS % 37% (avg 45%)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

LuKk1's team

10 · 3

LuKk1

L103

21/11/4 · 2057 dmg

ADR

103

HS%

76

K/D

1.91

Entry 4/0Multi 1Util 27Pistol 6

zabzik

L102

19/11/2 · 1639 dmg

ADR

82

HS%

37

K/D

1.73

Multi 1Util 99AWP 10Pistol 4
HS % -18%K/D +56%

JohnAbruzzi1

L103

17/15/2 · 1684 dmg

ADR

84

HS%

59

K/D

1.13

Entry 3/0Util 185Pistol 4

0xc9jb2q

L103

15/13/5 · 1759 dmg

ADR

88

HS%

73

K/D

1.15

Entry 4/0Multi 2Pistol 3

--Sp1ce--

L102

13/14/7 · 1666 dmg

ADR

83

HS%

38

K/D

0.93

Entry 2/0Multi 1Util 35Pistol 4

lockedinside's team

2 · 5

inferNo--

L102

15/16/0 · 1130 dmg

ADR

57

HS%

53

K/D

0.94

Entry 1/0Multi 2Util 7Pistol 1

H0NGKONG

L101

13/17/3 · 1535 dmg

ADR

77

HS%

46

K/D

0.76

Entry 1/0Util 80AWP 4Pistol 1

m0unteen

L101

13/18/6 · 1677 dmg

ADR

84

HS%

38

K/D

0.72

Entry 1/0Multi 1Util 8AWP 1Pistol 5

lockedinside

L102

12/16/2 · 1325 dmg

ADR

66

HS%

50

K/D

0.75

Entry 2/0Util 7Pistol 4

besciK999

L101

11/18/8 · 1701 dmg

ADR

85

HS%

55

K/D

0.61

Entry 2/0Multi 1Util 5Pistol 2

Half-by-half

First half

10 · 2

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.