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Winner · daBombCarry's team

13

82 kills · 5 players

de_nuke · 33 min

19 rounds · 2026-05-24

North America 5V5 Queue

1larrr's team

6

59 kills · 5 players

Top fragger

tensaii

24 kills

Top impact

tensaii

114 ADR

Util damage

brandeezy

155 HP

Weak spots this match

vs lifetime baseline
  • titongus

    HS % 11% (avg 41%)

    -73%
  • titongus

    K/D 0.53 (avg 1.18)

    -55%
  • brandeezy

    HS % 25% (avg 40%)

    -38%
  • titongus

    ADR 75 (avg 89)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

daBombCarry's team

10 · 3

tensaii

L104

24/11/4 · 2159 dmg

ADR

114

HS%

50

K/D

2.18

Entry 2/0Multi 2Util 12Pistol 4

kast1x

L104

18/11/3 · 1766 dmg

ADR

93

HS%

44

K/D

1.64

Entry 8/0Multi 1Util 42AWP 12Pistol 3

-Carter-

L72

16/14/6 · 1752 dmg

ADR

92

HS%

69

K/D

1.14

Entry 1/0Util 34Pistol 2

gwhatkey

L101

12/13/6 · 1310 dmg

ADR

69

HS%

58

K/D

0.92

Entry 1/0Util 96

daBombCarry

L92

12/10/7 · 1693 dmg

ADR

89

HS%

33

K/D

1.20

Util 32Pistol 3

1larrr's team

2 · 4

nub-

L81

16/16/4 · 1688 dmg

ADR

89

HS%

62

K/D

1.00

Entry 2/0Multi 1Util 18Pistol 2

slowjazz-

L101

16/17/2 · 1517 dmg

ADR

80

HS%

50

K/D

0.94

Entry 1/0Multi 2Pistol 5

brandeezy

L62

16/16/3 · 1773 dmg

ADR

93

HS%

25

K/D

1.00

Entry 2/0Multi 2Util 155
HS % -38%ADR +22%

titongus

L102

9/17/3 · 1424 dmg

ADR

75

HS%

11

K/D

0.53

Entry 2/0Util 49Pistol 1
HS % -73%K/D -55%

1larrr

L10

2/17/3 · 428 dmg

ADR

23

HS%

100

K/D

0.12

Pistol 2

Half-by-half

First half

10 · 2

Second half

3 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.