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S4taZzy's team

0

47 kills · 5 players

de_mirage · 27 min

1 rounds · 2025-05-29

Europe 5v5 Queue

Winner · Bestixx11's team

1

65 kills · 5 players

Top fragger

DILIVERY_ELO

19 kills

Top impact

DILIVERY_ELO

124 ADR

Util damage

PON4I1KK

364 HP

Weak spots this match

vs lifetime baseline
  • Artdilm

    K/D 0.23 (avg 1.09)

    -79%
  • Artdilm

    ADR 34 (avg 80)

    -57%
  • Artdilm

    HS % 33% (avg 47%)

    -30%
  • PON4I1KK

    ADR 68 (avg 81)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

S4taZzy's team

3 · 0

Akushampoo

L101

17/12/3 · 1659 dmg

ADR

104

HS%

47

K/D

1.42

Entry 4/0Multi 2Util 6Pistol 6

PapaMS

L61

12/14/0 · 1359 dmg

ADR

85

HS%

83

K/D

0.86

Entry 2/0Multi 1Util 3AWP 3Pistol 2

WhiteTalib

L61

10/14/2 · 1247 dmg

ADR

78

HS%

40

K/D

0.71

Entry 1/0Multi 1Pistol 5

S4taZzy

L9

5/12/1 · 826 dmg

ADR

52

HS%

40

K/D

0.42

Multi 1Util 71

Artdilm

L8

3/13/2 · 548 dmg

ADR

34

HS%

33

K/D

0.23

Util 78
K/D -79%ADR -57%

Bestixx11's team

9 · 4

DILIVERY_ELO

L94

19/9/7 · 1991 dmg

ADR

124

HS%

42

K/D

2.11

Multi 3Util 92AWP 1Pistol 1

hash1raaaa

L84

16/7/2 · 1649 dmg

ADR

103

HS%

56

K/D

2.29

Entry 1/0Multi 2Util 88Pistol 3

Bestixx11

L8

10/11/4 · 1132 dmg

ADR

71

HS%

50

K/D

0.91

Entry 2/0Util 32AWP 1Pistol 1

demaaaa

L62

10/12/5 · 991 dmg

ADR

62

HS%

50

K/D

0.83

Entry 3/0Util 14Pistol 1

PON4I1KK

L73

10/8/5 · 1085 dmg

ADR

68

HS%

80

K/D

1.25

Entry 3/0Multi 1Util 364Pistol 1
ADR -16%HS % +74%K/D +25%

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.