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Lusaa-'s team

8

67 kills · 5 players

de_mirage · 36 min

21 rounds · 2026-05-31

Europe 5v5 Queue

Winner · Julbord7's team

13

84 kills · 5 players

Top fragger

Julbord7

21 kills

Top impact

fullsh0ckbot

100 ADR

Util damage

ahahaha

201 HP

Weak spots this match

vs lifetime baseline
  • Lusaa-

    HS % 25% (avg 45%)

    -44%
  • Lusaa-

    K/D 0.94 (avg 1.19)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Lusaa-'s team

4 · 4

ahahaha

L102

19/18/5 · 1988 dmg

ADR

95

HS%

53

K/D

1.06

Entry 3/0Multi 1Util 201Pistol 2

Lusaa-

L102

16/17/5 · 1691 dmg

ADR

81

HS%

25

K/D

0.94

Entry 5/0Multi 2Util 182AWP 8
HS % -44%K/D -21%

prozaco

L104

13/15/4 · 1468 dmg

ADR

70

HS%

62

K/D

0.87

Entry 2/0Util 190Pistol 3

KasuU777

L10

11/15/4 · 1465 dmg

ADR

70

HS%

55

K/D

0.73

Entry 1/0Multi 1Util 115Pistol 5

illbeqara

L10

8/19/2 · 909 dmg

ADR

43

HS%

88

K/D

0.42

Util 4Pistol 2

Julbord7's team

8 · 5

Julbord7

L104

21/13/3 · 1955 dmg

ADR

93

HS%

43

K/D

1.62

Entry 4/0Multi 2Util 78AWP 3Pistol 2

fullsh0ckbot

L104

21/13/5 · 2091 dmg

ADR

100

HS%

71

K/D

1.62

Entry 1/0Multi 3Util 4Pistol 10
K/D +62%HS % +29%

KentaaAA

L102

18/13/4 · 1802 dmg

ADR

86

HS%

50

K/D

1.38

Entry 1/0Multi 2Util 48Pistol 6

FOGGYY

L102

16/14/6 · 1861 dmg

ADR

89

HS%

62

K/D

1.14

Entry 1/0Multi 2Util 20AWP 1Pistol 8
HS % +22%ADR +15%

Kael--

L101

8/15/8 · 1108 dmg

ADR

53

HS%

62

K/D

0.53

Entry 3/0Util 24AWP 1Pistol 3

Half-by-half

First half

4 · 8

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.