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uN1queL's team

11

86 kills · 5 players

de_anubis · 47 min

24 rounds · 2026-06-02

Europe 5v5 Queue

Winner · -GL4mour's team

13

79 kills · 5 players

Top fragger

uN1queL

26 kills

Top impact

uN1queL

126 ADR

Util damage

-GL4mour

256 HP

Weak spots this match

vs lifetime baseline
  • Petros-_-

    K/D 0.56 (avg 1.10)

    -49%
  • Petros-_-

    HS % 30% (avg 58%)

    -48%
  • Petros-_-

    ADR 59 (avg 84)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

uN1queL's team

6 · 5

uN1queL

L102

26/17/6 · 3015 dmg

ADR

126

HS%

62

K/D

1.53

Entry 4/0Multi 1Util 52AWP 1Pistol 6

mudakxd

L107

24/17/3 · 2398 dmg

ADR

100

HS%

71

K/D

1.41

Entry 4/0Multi 3Util 67Pistol 5

n0cteris

L101

16/15/5 · 1692 dmg

ADR

71

HS%

75

K/D

1.07

Entry 3/0Multi 1Util 32Pistol 6

ZhanikS

L10

10/13/3 · 1077 dmg

ADR

45

HS%

30

K/D

0.77

Entry 2/0Util 125AWP 1Pistol 2

Petros-_-

L101

10/18/6 · 1418 dmg

ADR

59

HS%

30

K/D

0.56

Entry 2/0Multi 1Util 52
K/D -49%HS % -48%

-GL4mour's team

6 · 7

17lkz

L95

22/18/9 · 2409 dmg

ADR

100

HS%

59

K/D

1.22

Entry 1/0Multi 2Util 80AWP 4Pistol 3

PaDR_

L102

18/14/6 · 1962 dmg

ADR

82

HS%

39

K/D

1.29

Multi 1Util 171Pistol 2

-GL4mour

L103

15/19/8 · 1816 dmg

ADR

76

HS%

27

K/D

0.79

Entry 2/0Multi 1Util 256AWP 1Pistol 1

lowtab3r

L102

13/17/7 · 1399 dmg

ADR

58

HS%

62

K/D

0.76

Entry 4/0Util 155Pistol 1

Kaha021

L101

11/18/8 · 1595 dmg

ADR

67

HS%

45

K/D

0.61

Entry 2/0Util 212Pistol 2

Half-by-half

First half

6 · 6

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.