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Winner · -ancestor's team

13

69 kills · 5 players

de_nuke · 27 min

15 rounds · 2026-06-02

Europe 5v5 Queue

sem676's team

2

38 kills · 5 players

Top fragger

-ancestor

21 kills

Top impact

-ancestor

130 ADR

Util damage

-MAnS--

151 HP

Weak spots this match

vs lifetime baseline
  • D1N00X

    K/D 0.58 (avg 1.30)

    -55%
  • D1N00X

    ADR 44 (avg 89)

    -50%
  • D1N00X

    HS % 29% (avg 56%)

    -48%
  • -MAnS--

    K/D 0.71 (avg 1.15)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-ancestor's team

10 · 3

-ancestor

L105

21/5/7 · 1944 dmg

ADR

130

HS%

24

K/D

4.20

Entry 2/0Multi 3Util 82AWP 12Pistol 5

m1esta

L92

15/7/1 · 1151 dmg

ADR

77

HS%

53

K/D

2.14

Entry 2/0Multi 1Util 64Pistol 1
K/D +91%

qnaswi

L94

13/11/8 · 1755 dmg

ADR

117

HS%

38

K/D

1.18

Entry 6/0Util 53AWP 3Pistol 2

sh4tr

L81

11/5/2 · 1045 dmg

ADR

70

HS%

64

K/D

2.20

Multi 1Util 7Pistol 1

M1sTER___

L91

9/10/2 · 1117 dmg

ADR

75

HS%

56

K/D

0.90

Entry 1/0Multi 1Util 138AWP 1Pistol 1

sem676's team

2 · 0

-TearsLFF

L9

10/14/2 · 1294 dmg

ADR

86

HS%

70

K/D

0.71

Entry 1/0Util 38AWP 1Pistol 3

-MAnS--

L91

10/14/1 · 1083 dmg

ADR

72

HS%

40

K/D

0.71

Entry 2/0Multi 1Util 151AWP 2
K/D -38%HS % -13%

D1N00X

L101

7/12/0 · 663 dmg

ADR

44

HS%

29

K/D

0.58

AWP 3Pistol 2
K/D -55%ADR -50%

muarsox

L9

6/14/0 · 623 dmg

ADR

42

HS%

67

K/D

0.43

Pistol 1

sem676

L9

5/15/4 · 888 dmg

ADR

59

HS%

80

K/D

0.33

Entry 1/0Util 26Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.