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turrav's team

9

75 kills · 5 players

de_anubis · 37 min

22 rounds · 2026-06-09

South America 5V5 Queue

Winner · pml_'s team

13

84 kills · 5 players

Top fragger

pml_

20 kills

Top impact

Jei__

108 ADR

Util damage

turrav

161 HP

Weak spots this match

vs lifetime baseline
  • _LTR

    K/D 0.82 (avg 1.12)

    -27%
  • _LTR

    ADR 70 (avg 83)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

turrav's team

5 · 4

turrav

L101

19/17/3 · 2108 dmg

ADR

96

HS%

37

K/D

1.12

Entry 2/0Util 161AWP 1Pistol 2

GONKY

L93

16/17/7 · 2127 dmg

ADR

97

HS%

69

K/D

0.94

Entry 4/0Multi 3Util 142AWP 1Pistol 2

CarLZAO

2

15/16/4 · 1381 dmg

ADR

63

HS%

33

K/D

0.94

Entry 2/0Util 128AWP 4Pistol 3

_LTR

L102

14/17/3 · 1540 dmg

ADR

70

HS%

64

K/D

0.82

Entry 1/0Multi 1Util 78Pistol 5
K/D -27%ADR -16%HS % +12%

Mander2037

L91

11/17/5 · 1128 dmg

ADR

51

HS%

82

K/D

0.65

Entry 3/0Util 9Pistol 2

pml_'s team

7 · 6

pml_

L102

20/15/3 · 1970 dmg

ADR

90

HS%

85

K/D

1.33

Entry 2/0Multi 2Util 80Pistol 5

Jei__

L107

20/11/7 · 2373 dmg

ADR

108

HS%

35

K/D

1.82

Entry 4/0Multi 2Util 63AWP 8Pistol 3

GUARANNGO

L92

19/18/4 · 1793 dmg

ADR

82

HS%

42

K/D

1.06

Entry 1/0Multi 1Util 75Pistol 4

Snowlyz

L81

13/16/3 · 1467 dmg

ADR

67

HS%

46

K/D

0.81

Entry 3/0Multi 1Util 27Pistol 3

1221-

L81

12/15/7 · 1408 dmg

ADR

64

HS%

33

K/D

0.80

Util 93AWP 1Pistol 4

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.