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Rivatex's team

4

50 kills · 5 players

de_mirage · 31 min

17 rounds · 2026-06-01

North America 5V5 Queue

Winner · _TAP's team

13

67 kills · 5 players

Top fragger

BittoCS

18 kills

Top impact

BittoCS

100 ADR

Util damage

Legoss

190 HP

Weak spots this match

vs lifetime baseline
  • Rivatex

    K/D 0.60 (avg 1.16)

    -48%
  • Rivatex

    HS % 22% (avg 30%)

    -27%
  • Rivatex

    ADR 64 (avg 77)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Rivatex's team

2 · 2

BOUFFF

L71

15/14/4 · 1657 dmg

ADR

98

HS%

40

K/D

1.07

Entry 4/0Util 63AWP 1Pistol 5

Dover_Demon

L72

10/13/3 · 1295 dmg

ADR

76

HS%

50

K/D

0.77

Entry 1/0Util 37AWP 2Pistol 1

Rivatex

L6

9/15/4 · 1091 dmg

ADR

64

HS%

22

K/D

0.60

Entry 1/0Util 62AWP 1Pistol 1
K/D -48%HS % -27%

Maesclo

L61

8/13/0 · 835 dmg

ADR

49

HS%

62

K/D

0.62

Util 68Pistol 2

3BeersLater

L6

8/14/1 · 1145 dmg

ADR

67

HS%

38

K/D

0.57

Entry 1/0Util 103Pistol 3

_TAP's team

10 · 3

BittoCS

L82

18/12/2 · 1696 dmg

ADR

100

HS%

44

K/D

1.50

Entry 3/0Multi 1Util 1Pistol 3

J3L4

L61

15/11/3 · 1429 dmg

ADR

84

HS%

20

K/D

1.36

Entry 3/0Multi 2Util 39AWP 2Pistol 1

ch1k4irik

L65

14/7/5 · 1590 dmg

ADR

94

HS%

43

K/D

2.00

Entry 2/0Multi 1Util 103Pistol 3

_TAP

L75

13/10/2 · 1535 dmg

ADR

90

HS%

77

K/D

1.30

Entry 1/0Multi 1Util 5Pistol 2

Legoss

L6

7/12/6 · 1034 dmg

ADR

61

HS%

57

K/D

0.58

Entry 1/0Util 190Pistol 1

Half-by-half

First half

2 · 10

Second half

2 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.