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Winner · Johaname's team

1

77 kills · 5 players

de_mirage · 33 min

1 rounds · 2025-08-04

South America 5V5 Queue

LuchoBoy's team

0

72 kills · 5 players

Top fragger

Johaname

21 kills

Top impact

Ryosukezx

103 ADR

Util damage

angel_17_5

213 HP

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Johaname's team

6 · 7

Johaname

L44

21/13/3 · 2063 dmg

ADR

98

HS%

52

K/D

1.62

Entry 1/0Multi 1Util 56Pistol 3
K/D +51%ADR +25%

Ryosukezx

L43

18/14/7 · 2170 dmg

ADR

103

HS%

67

K/D

1.29

Entry 2/0Multi 1Util 9Pistol 3

Baflc

L44

16/15/7 · 1848 dmg

ADR

88

HS%

62

K/D

1.07

Entry 2/0Multi 2Util 162

maiavsk

L42

14/15/3 · 1399 dmg

ADR

67

HS%

29

K/D

0.93

Entry 4/0Multi 2Util 27AWP 7

Saidemgg

L4

8/16/4 · 820 dmg

ADR

39

HS%

38

K/D

0.50

Entry 1/0Util 104

LuchoBoy's team

6 · 2

frijolo

L52

17/17/3 · 1830 dmg

ADR

87

HS%

53

K/D

1.00

Entry 4/0Multi 2Pistol 5

Morzine77

L31

17/15/3 · 1585 dmg

ADR

76

HS%

35

K/D

1.13

Entry 1/0Util 33AWP 4Pistol 2
HS % -13%K/D +22%

LuchoBoy

L32

14/17/5 · 1315 dmg

ADR

63

HS%

57

K/D

0.82

Entry 4/0Multi 1Util 26

angel_17_5

L21

14/15/6 · 1860 dmg

ADR

89

HS%

36

K/D

0.93

Entry 1/0Multi 1Util 213Pistol 2

hmmc15

L62

10/13/7 · 1174 dmg

ADR

56

HS%

30

K/D

0.77

Entry 1/0Multi 1Util 198

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.