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Winner · Flar1s-'s team

13

89 kills · 5 players

de_ancient · 31 min

21 rounds · 2026-05-31

Europe 5v5 Queue

Sojixxx's team

8

72 kills · 5 players

Top fragger

Flar1s-

28 kills

Top impact

Flar1s-

127 ADR

Util damage

Flar1s-

162 HP

Weak spots this match

vs lifetime baseline
  • cristi-rondo

    K/D 0.33 (avg 1.01)

    -67%
  • cristi-rondo

    ADR 42 (avg 77)

    -46%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Flar1s-'s team

5 · 8

Flar1s-

L84

28/15/8 · 2671 dmg

ADR

127

HS%

32

K/D

1.87

Entry 5/0Multi 3Util 162Pistol 3

SONIK4r

L65

23/13/4 · 2026 dmg

ADR

97

HS%

43

K/D

1.77

Entry 1/0Multi 2Util 52AWP 3Pistol 4

DarwinBEY

L73

16/13/10 · 1734 dmg

ADR

83

HS%

56

K/D

1.23

Entry 3/0Multi 3Util 146Pistol 6

arkiiiii

L81

16/14/6 · 2000 dmg

ADR

95

HS%

56

K/D

1.14

Entry 2/0Multi 1Util 65Pistol 5

cristi-rondo

L5

6/18/6 · 876 dmg

ADR

42

HS%

50

K/D

0.33

Util 136
K/D -67%ADR -46%

Sojixxx's team

7 · 1

iChillios

L83

22/19/3 · 2278 dmg

ADR

109

HS%

50

K/D

1.16

Entry 3/0Multi 4Util 13AWP 4Pistol 5

Sojixxx

L91

13/18/8 · 1523 dmg

ADR

73

HS%

46

K/D

0.72

Util 13Pistol 4

Iwo26

L52

13/17/6 · 1688 dmg

ADR

80

HS%

62

K/D

0.76

Entry 3/0Util 38Pistol 3

baaanshee

L51

12/16/10 · 1598 dmg

ADR

76

HS%

8

K/D

0.75

Entry 2/0Util 5Pistol 1

6LANTA

L71

12/19/4 · 1409 dmg

ADR

67

HS%

33

K/D

0.63

Entry 2/0Multi 1Util 21AWP 2Pistol 2

Half-by-half

First half

5 · 7

Second half

8 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.