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Winner · Arix_a's team

13

81 kills · 5 players

de_dust2 · 37 min

22 rounds · 2026-05-31

Europe 5v5 Queue

SilenceDDD's team

9

75 kills · 5 players

Top fragger

SKNNRS

24 kills

Top impact

Foreals

116 ADR

Util damage

mambo0xP

263 HP

Weak spots this match

vs lifetime baseline
  • Arix_a

    HS % 39% (avg 52%)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Arix_a's team

6 · 7

SKNNRS

L93

24/12/3 · 2239 dmg

ADR

102

HS%

62

K/D

2.00

Entry 2/0Multi 2Util 169Pistol 8
K/D +68%HS % +27%

SpadeXP

L84

19/14/6 · 1742 dmg

ADR

79

HS%

53

K/D

1.36

Entry 2/0Multi 3Util 157Pistol 4
K/D +18%HS % +18%

Arix_a

L84

18/16/5 · 2065 dmg

ADR

94

HS%

39

K/D

1.12

Entry 1/0Multi 1Util 2Pistol 4
HS % -25%ADR +30%K/D +13%

mambo0xP

L92

13/17/9 · 1764 dmg

ADR

80

HS%

38

K/D

0.76

Entry 3/0Multi 2Util 263

Mekelekke

L8

7/17/6 · 939 dmg

ADR

43

HS%

57

K/D

0.41

Entry 1/0Util 53Pistol 2

SilenceDDD's team

6 · 3

Foreals

L95

23/16/10 · 2560 dmg

ADR

116

HS%

61

K/D

1.44

Entry 6/0Multi 2Util 89Pistol 5

controlfy666

L102

20/18/8 · 2411 dmg

ADR

110

HS%

60

K/D

1.11

Entry 7/0Multi 3Util 98Pistol 8

G0blinOW

L82

13/15/2 · 1036 dmg

ADR

47

HS%

38

K/D

0.87

Multi 1Util 37AWP 8Pistol 1

minedpenny

L9

12/17/4 · 1412 dmg

ADR

64

HS%

58

K/D

0.71

Multi 1Util 50Pistol 2

SilenceDDD

L5

7/16/10 · 1405 dmg

ADR

64

HS%

57

K/D

0.44

Multi 1Util 73AWP 2Pistol 3

Half-by-half

First half

6 · 6

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.