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yaruko666's team

6

64 kills · 5 players

de_mirage · 32 min

19 rounds · 2026-04-10

Europe 5v5 Queue

Winner · kyortix's team

13

73 kills · 5 players

Top fragger

sorq

20 kills

Top impact

SAGE2001

99 ADR

Util damage

KPACUBO_00

324 HP

Weak spots this match

vs lifetime baseline
  • Diksyyysha

    K/D 0.31 (avg 1.06)

    -71%
  • Diksyyysha

    ADR 45 (avg 81)

    -45%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

yaruko666's team

3 · 3

sorq

L102

20/13/3 · 1740 dmg

ADR

92

HS%

50

K/D

1.54

Entry 1/0Multi 2Util 36AWP 1Pistol 2

yaruko666

L103

18/15/3 · 1793 dmg

ADR

94

HS%

56

K/D

1.20

Entry 2/0Multi 2Util 171Pistol 3

KPACUBO_00

L10

11/15/3 · 1490 dmg

ADR

78

HS%

45

K/D

0.73

Entry 4/0Util 324AWP 3Pistol 2

Qpel0w

L101

10/15/6 · 1319 dmg

ADR

69

HS%

70

K/D

0.67

Entry 2/0Multi 2Util 83Pistol 4

Diksyyysha

L10

5/16/7 · 845 dmg

ADR

45

HS%

60

K/D

0.31

Util 40AWP 1Pistol 2
K/D -71%ADR -45%HS % +33%

kyortix's team

9 · 4

SAGE2001

L94

20/11/3 · 1884 dmg

ADR

99

HS%

70

K/D

1.82

Entry 1/0Multi 2Util 155Pistol 8

BealSteal

L103

18/13/5 · 1692 dmg

ADR

89

HS%

11

K/D

1.38

Entry 3/0Multi 3AWP 11Pistol 1

h9ihg

L104

14/12/5 · 1418 dmg

ADR

75

HS%

43

K/D

1.17

Entry 1/0Multi 1Util 55Pistol 2

kyortix

L102

11/16/5 · 1483 dmg

ADR

78

HS%

45

K/D

0.69

Entry 3/0Util 35Pistol 2

Asfen17

L10

10/14/6 · 1291 dmg

ADR

68

HS%

30

K/D

0.71

Entry 2/0Util 152Pistol 3

Half-by-half

First half

3 · 9

Second half

3 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.