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BdNxSUCKSx's team

11

81 kills · 5 players

de_dust2 · 40 min

24 rounds · 2026-05-04

Europe 5v5 Queue

Winner · HUNTER-1-'s team

13

94 kills · 5 players

Top fragger

DOOFKE

27 kills

Top impact

BdNxSUCKSx

117 ADR

Util damage

BdNxSUCKSx

330 HP

Weak spots this match

vs lifetime baseline
  • faucorine2

    K/D 0.88 (avg 1.10)

    -20%
  • Mqnnu

    HS % 35% (avg 42%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

BdNxSUCKSx's team

7 · 4

BdNxSUCKSx

2

22/19/9 · 2816 dmg

ADR

117

HS%

45

K/D

1.16

Entry 4/0Multi 4Util 330Pistol 2

ChucHELLo221

L54

21/18/8 · 2214 dmg

ADR

92

HS%

48

K/D

1.17

Entry 2/0Multi 4Util 176Pistol 6

MaEsTr0OO00-

L51

15/19/9 · 1447 dmg

ADR

60

HS%

40

K/D

0.79

Entry 2/0Multi 1Util 53AWP 10Pistol 3

xMidaxy

2

12/20/12 · 1775 dmg

ADR

74

HS%

50

K/D

0.60

Entry 3/0Multi 1Util 256AWP 4Pistol 1

plusinys

2

11/19/4 · 1139 dmg

ADR

48

HS%

36

K/D

0.58

Entry 1/0Multi 1Util 19

HUNTER-1-'s team

5 · 8

DOOFKE

L55

27/14/3 · 2365 dmg

ADR

99

HS%

30

K/D

1.93

Entry 3/0Multi 3Util 189AWP 4Pistol 5

Guiize

2

20/19/9 · 2490 dmg

ADR

104

HS%

55

K/D

1.05

Entry 3/0Multi 1Util 158Pistol 4

Mqnnu

L44

17/18/5 · 1676 dmg

ADR

70

HS%

35

K/D

0.94

Entry 3/0Util 60
HS % -17%K/D +11%

faucorine2

L51

15/17/8 · 1909 dmg

ADR

80

HS%

40

K/D

0.88

Entry 2/0Util 95AWP 2Pistol 1
K/D -20%HS % +8%

HUNTER-1-

L41

15/15/8 · 1752 dmg

ADR

73

HS%

60

K/D

1.00

Entry 1/0Util 114AWP 1Pistol 2

Half-by-half

First half

7 · 5

Second half

4 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.