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Winner · xiwff's team

13

71 kills · 5 players

de_mirage · 31 min

19 rounds · 2026-06-09

Europe 5v5 Queue

Pr0pavshiy's team

6

57 kills · 5 players

Top fragger

SGTv3

20 kills

Top impact

SGTv3

105 ADR

Util damage

GeT_MaC

219 HP

Weak spots this match

vs lifetime baseline
  • _Drinks_

    ADR 71 (avg 84)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

xiwff's team

8 · 5

SGTv3

L103

20/10/3 · 1989 dmg

ADR

105

HS%

65

K/D

2.00

Entry 4/0Multi 3Util 4AWP 2Pistol 2

xiwff

L73

16/10/6 · 1576 dmg

ADR

83

HS%

62

K/D

1.60

Entry 1/0Multi 3Util 193AWP 7Pistol 4
K/D +52%HS % +24%

_Drinks_

L92

14/11/1 · 1350 dmg

ADR

71

HS%

64

K/D

1.27

Entry 1/0Multi 1Util 22Pistol 2
ADR -16%HS % +12%K/D +10%

jstccc

L92

12/13/5 · 1527 dmg

ADR

80

HS%

67

K/D

0.92

Entry 5/0Util 18Pistol 7

GeT_MaC

L103

9/13/6 · 1483 dmg

ADR

78

HS%

44

K/D

0.69

Entry 1/0Util 219AWP 1Pistol 2

Pr0pavshiy's team

4 · 2

Pr0pavshiy

L81

15/13/4 · 1541 dmg

ADR

81

HS%

27

K/D

1.15

Entry 1/0Util 150Pistol 3

Telesc0pe8

L102

12/15/3 · 1253 dmg

ADR

66

HS%

33

K/D

0.80

Entry 1/0Util 64AWP 4Pistol 1

CosmoTrack

L102

12/15/5 · 1840 dmg

ADR

97

HS%

33

K/D

0.80

Entry 2/0Multi 1Util 79AWP 5Pistol 1

TLBucky

L9

11/14/4 · 1130 dmg

ADR

60

HS%

45

K/D

0.79

Entry 2/0Util 76AWP 1Pistol 1

Jeka___228

L101

7/14/5 · 1185 dmg

ADR

62

HS%

43

K/D

0.50

Entry 1/0Util 11Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.