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Kirosh1_'s team

10

69 kills · 5 players

de_ancient · 36 min

23 rounds · 2026-05-14

Europe 5v5 Queue

Winner · PNstaR's team

13

87 kills · 5 players

Top fragger

PNstaR

24 kills

Top impact

PNstaR

98 ADR

Util damage

PNstaR

241 HP

Weak spots this match

vs lifetime baseline
  • NatuSS

    HS % 20% (avg 38%)

    -47%
  • NatuSS

    K/D 0.75 (avg 1.13)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Kirosh1_'s team

7 · 3

Kirosh1_

L92

17/19/1 · 1736 dmg

ADR

76

HS%

65

K/D

0.89

Entry 1/0Multi 1Util 23Pistol 5

bambah

L94

16/17/5 · 1732 dmg

ADR

75

HS%

62

K/D

0.94

Entry 2/0Multi 1Util 93AWP 2Pistol 4

Henk1ng

L92

15/16/7 · 1968 dmg

ADR

86

HS%

27

K/D

0.94

Entry 5/0Multi 1Util 133Pistol 1

novimaxx

L92

14/17/2 · 1367 dmg

ADR

59

HS%

64

K/D

0.82

Multi 1Util 11AWP 2Pistol 4

maver1ck

L8

7/18/8 · 1250 dmg

ADR

54

HS%

43

K/D

0.39

Entry 2/0Util 160Pistol 1

PNstaR's team

5 · 8

PNstaR

L94

24/10/5 · 2255 dmg

ADR

98

HS%

50

K/D

2.40

Entry 3/0Multi 3Util 241Pistol 1

UZI_NA_NOZI

L82

23/10/3 · 2130 dmg

ADR

93

HS%

78

K/D

2.30

Entry 1/0Multi 3Util 166AWP 1Pistol 1

FR1ENDOO-

L92

18/16/6 · 2155 dmg

ADR

94

HS%

50

K/D

1.12

Entry 4/0Multi 3Util 93Pistol 2

NatuSS

L95

15/20/7 · 1913 dmg

ADR

83

HS%

20

K/D

0.75

Entry 3/0Multi 1Util 235Pistol 2
HS % -47%K/D -34%

Damiakle

L8

7/13/7 · 1069 dmg

ADR

47

HS%

43

K/D

0.54

Entry 2/0Util 33AWP 2Pistol 1

Half-by-half

First half

7 · 5

Second half

3 · 8

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.