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Winner · mAz000000's team

13

74 kills · 5 players

de_inferno · 31 min

18 rounds · 2026-05-20

SEA 5V5 Queue

badtripzt-_-'s team

5

57 kills · 5 players

Top fragger

CRYTIC4L

20 kills

Top impact

CRYTIC4L

111 ADR

Util damage

badtripzt-_-

282 HP

Weak spots this match

vs lifetime baseline
  • CRYTIC4L

    HS % 45% (avg 54%)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mAz000000's team

10 · 3

CRYTIC4L

L104

20/12/3 · 2001 dmg

ADR

111

HS%

45

K/D

1.67

Entry 2/0Multi 1Util 62AWP 2Pistol 4
HS % -17%K/D +33%ADR +21%

mAz000000

L93

15/14/3 · 1450 dmg

ADR

81

HS%

73

K/D

1.07

Entry 2/0Multi 1Util 149AWP 1Pistol 2

asdfghvx

L91

14/14/4 · 1356 dmg

ADR

75

HS%

64

K/D

1.00

Entry 3/0Multi 1Util 69AWP 1Pistol 2

Saiko0927

L73

14/11/6 · 1492 dmg

ADR

83

HS%

64

K/D

1.27

Entry 1/0Multi 1Util 183Pistol 5
HS % +39%K/D +17%

m60fire

L72

11/11/7 · 1532 dmg

ADR

85

HS%

55

K/D

1.00

Entry 2/0Multi 1Util 164AWP 1Pistol 2

badtripzt-_-'s team

2 · 3

heroman6

L81

13/13/3 · 1425 dmg

ADR

79

HS%

62

K/D

1.00

Entry 4/0Multi 2Util 55AWP 1Pistol 5

badtripzt-_-

L101

12/17/6 · 1749 dmg

ADR

97

HS%

42

K/D

0.71

Entry 1/0Util 282AWP 1Pistol 1

Holarship

L91

12/15/10 · 1751 dmg

ADR

97

HS%

42

K/D

0.80

Util 193Pistol 2

Jahweh_-

L91

12/14/3 · 939 dmg

ADR

52

HS%

42

K/D

0.86

Entry 1/0Multi 1Util 57Pistol 2

-drew-

L91

8/16/1 · 865 dmg

ADR

48

HS%

50

K/D

0.50

Entry 2/0Util 23AWP 2Pistol 1

Half-by-half

First half

10 · 2

Second half

3 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.