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2002ot's team

17

127 kills · 5 players

de_inferno · 63 min

36 rounds · 2026-06-16

South America 5V5 Queue

Winner · Cr1ssv's team

19

130 kills · 5 players

Top fragger

-MiL3R

31 kills

Top impact

C0MPL1C4T3D

87 ADR

Util damage

Lilbrams

563 HP

Weak spots this match

vs lifetime baseline
  • Ucrackza

    K/D 0.84 (avg 1.04)

    -19%
  • Ucrackza

    ADR 69 (avg 83)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

2002ot's team

5 · 7 · OT 5

-MiL3R

L96

31/25/6 · 2902 dmg

ADR

81

HS%

68

K/D

1.24

Entry 2/0Multi 5Util 385AWP 1Pistol 9

2002ot

L84

28/24/3 · 2839 dmg

ADR

79

HS%

54

K/D

1.17

Entry 7/0Multi 1Util 104AWP 3Pistol 1

KaiizerR

L74

28/24/3 · 2627 dmg

ADR

73

HS%

54

K/D

1.17

Entry 4/0Multi 2Util 122AWP 2Pistol 5

lucianop969

1

20/29/9 · 2724 dmg

ADR

76

HS%

60

K/D

0.69

Entry 3/0Multi 1Util 265Pistol 2

Lilbrams

L72

20/28/13 · 2937 dmg

ADR

82

HS%

65

K/D

0.71

Util 563Pistol 5

Cr1ssv's team

7 · 5 · OT 7

lyukhan

7

30/25/5 · 3057 dmg

ADR

85

HS%

47

K/D

1.20

Entry 1/0Multi 4Util 185AWP 3Pistol 7
HS % +12%

C0MPL1C4T3D

L75

29/26/8 · 3118 dmg

ADR

87

HS%

83

K/D

1.12

Entry 6/0Multi 4Util 114AWP 2

Cr1ssv

L85

27/25/9 · 2670 dmg

ADR

74

HS%

48

K/D

1.08

Entry 4/0Multi 3Util 225AWP 1Pistol 2

Pinchador

L81

23/26/9 · 2833 dmg

ADR

79

HS%

39

K/D

0.88

Entry 4/0Multi 1Util 289Pistol 3

Ucrackza

L71

21/25/9 · 2488 dmg

ADR

69

HS%

43

K/D

0.84

Entry 5/0Util 146AWP 2Pistol 4
K/D -19%ADR -17%

Half-by-half

First half

5 · 7

Second half

7 · 5

Overtime

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.