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Winner · mericdede's team

13

71 kills · 5 players

de_ancient · 20 min

15 rounds · 2026-06-06

Europe 5v5 Queue

BasEdilmez's team

2

37 kills · 5 players

Top fragger

--Mono--

19 kills

Top impact

--Mono--

127 ADR

Util damage

kab1njo

249 HP

Weak spots this match

vs lifetime baseline
  • beraat-

    K/D 0.36 (avg 1.13)

    -68%
  • beraat-

    ADR 29 (avg 81)

    -65%
  • beraat-

    HS % 20% (avg 52%)

    -62%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mericdede's team

11 · 2

--Mono--

L103

19/8/6 · 1902 dmg

ADR

127

HS%

26

K/D

2.38

Entry 2/0Multi 2Util 213Pistol 1

abuko1

L103

16/8/8 · 1587 dmg

ADR

106

HS%

31

K/D

2.00

Entry 2/0Multi 2Util 220AWP 1Pistol 5

raszta

L103

14/9/7 · 1472 dmg

ADR

98

HS%

79

K/D

1.56

Entry 4/0Multi 1Util 96

kab1njo

L102

12/8/5 · 1289 dmg

ADR

86

HS%

42

K/D

1.50

Entry 2/0Multi 1Util 249Pistol 2

mericdede

L102

10/4/3 · 929 dmg

ADR

62

HS%

30

K/D

2.50

Multi 1Util 68AWP 4Pistol 3

BasEdilmez's team

1 · 1

Z1Dr0N-

L102

12/13/1 · 1288 dmg

ADR

86

HS%

67

K/D

0.92

Util 53Pistol 5

-Aqu4--

L10

11/15/3 · 1266 dmg

ADR

84

HS%

45

K/D

0.73

Entry 4/0Util 80Pistol 1

vl4dikk

L10

6/15/5 · 1000 dmg

ADR

67

HS%

50

K/D

0.40

Entry 1/0Util 48Pistol 4

beraat-

L10

5/14/1 · 430 dmg

ADR

29

HS%

20

K/D

0.36

Pistol 1
K/D -68%ADR -65%

BasEdilmez

L10

3/14/4 · 503 dmg

ADR

34

HS%

67

K/D

0.21

Util 62Pistol 2

Half-by-half

First half

11 · 1

Second half

2 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.