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Ozzymow's team

7

58 kills · 5 players

de_mirage · 31 min

20 rounds · 2026-05-27

Europe 5v5 Queue

Winner · Kanamuna's team

13

87 kills · 5 players

Top fragger

Orvarn

19 kills

Top impact

Hirkson

106 ADR

Util damage

Kanamuna

279 HP

Weak spots this match

vs lifetime baseline
  • m0shim0

    K/D 0.58 (avg 1.22)

    -52%
  • m0shim0

    ADR 65 (avg 89)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Ozzymow's team

6 · 1

Orvarn

L103

19/17/2 · 1605 dmg

ADR

80

HS%

53

K/D

1.12

Entry 6/0Multi 1Util 146Pistol 2

Ozzymow

L102

12/17/5 · 1413 dmg

ADR

71

HS%

92

K/D

0.71

Multi 1Util 1Pistol 5

m0shim0

L91

11/19/7 · 1296 dmg

ADR

65

HS%

55

K/D

0.58

Util 55Pistol 3
K/D -52%ADR -27%HS % +53%

hugger7

L91

10/17/2 · 1026 dmg

ADR

51

HS%

60

K/D

0.59

Entry 2/0Util 35Pistol 2

Sixxo

L8

6/17/8 · 1057 dmg

ADR

53

HS%

83

K/D

0.35

Entry 1/0Util 33AWP 1Pistol 1

Kanamuna's team

6 · 7

Kanamuna

L92

19/10/6 · 1897 dmg

ADR

95

HS%

42

K/D

1.90

Entry 4/0Util 279Pistol 4

Hirkson

L93

19/11/4 · 2119 dmg

ADR

106

HS%

37

K/D

1.73

Entry 3/0Multi 1Util 34AWP 10Pistol 6

Zbyniu11

L94

19/11/5 · 1805 dmg

ADR

90

HS%

53

K/D

1.73

Entry 2/0Multi 2Util 35AWP 2

jooel-_-

L93

17/14/7 · 1846 dmg

ADR

92

HS%

35

K/D

1.21

Entry 1/0Multi 1Util 273Pistol 2

mumpek

L101

13/12/5 · 1432 dmg

ADR

72

HS%

31

K/D

1.08

Entry 1/0Multi 1Util 165Pistol 2

Half-by-half

First half

6 · 6

Second half

1 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.